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authoraap <aap@papnet.eu>2020-11-19 16:23:52 +0100
committeraap <aap@papnet.eu>2020-11-19 16:23:52 +0100
commit02c7f8381b81732645ed92fda0c5a66d0f1db265 (patch)
treed87d414e03af11fdaae5f197378a1906833edbab /src/core/Game.cpp
parent856e424c76df4251a45c4f64e9f3102201fae236 (diff)
neo screen droplets
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r--src/core/Game.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index f7589d2b..1283ecd1 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -88,6 +88,7 @@
#include "debugmenu.h"
#include "postfx.h"
#include "custompipes.h"
+#include "screendroplets.h"
#include "crossplatform.h"
eLevelName CGame::currLevel;
@@ -408,6 +409,9 @@ bool CGame::Initialise(const char* datFile)
CPed::Initialise();
CRouteNode::Initialise();
CEventList::Initialise();
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::Initialise();
+#endif
LoadingScreen("Loading the Game", "Find big buildings", nil);
CRenderer::Init();
LoadingScreen("Loading the Game", "Setup game variables", nil);
@@ -559,6 +563,9 @@ void CGame::ReInitGameObjectVariables(void)
CStreaming::LoadAllRequestedModels(false);
CPed::Initialise();
CEventList::Initialise();
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::Initialise();
+#endif
CWeapon::InitialiseWeapons();
CPopulation::Initialise();