diff options
author | aap <aap@papnet.eu> | 2020-12-01 00:22:57 +0100 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-12-01 00:22:57 +0100 |
commit | 2c59e1c8945a5c6de6415611d4f1dbc720790d73 (patch) | |
tree | 8fad006f6ef1b6699daad8a75966246ad8b6c9a1 /src/core/Game.cpp | |
parent | 4b9fb631fc1b250a1e353da2e319d49371573bcc (diff) |
some more GTA_VERSION
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 101 |
1 files changed, 75 insertions, 26 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index d22a7184..7043a5b2 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -265,16 +265,19 @@ void CGame::ShutdownRenderWare(void) #endif } +// missing altogether on PS2 bool CGame::InitialiseOnceAfterRW(void) { +#if GTA_VERSION > GTA3_PS2_160 TheText.Load(); - DMAudio.Initialise(); + DMAudio.Initialise(); // before TheGame() on PS2 CTimer::Initialise(); CTempColModels::Initialise(); mod_HandlingManager.Initialise(); CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); CPedStats::Initialise(); CTimeCycle::Initialise(); +#endif if ( DMAudio.GetNum3DProvidersAvailable() == 0 ) FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1; @@ -330,10 +333,15 @@ bool CGame::Initialise(const char* datFile) { #ifdef GTA_PS2 // TODO: upload VU0 collision code here -#else +#endif + +#if GTA_VERSION > GTA3_PS2_160 ResetLoadingScreenBar(); strcpy(aDatFile, datFile); CPools::Initialise(); // done in CWorld on PS2 +#endif + +#ifndef GTA_PS2 CIniFile::LoadIniFile(); #endif @@ -367,13 +375,15 @@ bool CGame::Initialise(const char* datFile) CWeather::Init(); CCullZones::Init(); CCollision::Init(); -#ifdef PS2_MENU +#ifdef PS2_MENU // TODO: is this the right define? TheText.Load(); #endif CTheZones::Init(); CUserDisplay::Init(); CMessages::Init(); +#if GTA_VERSION > GTA3_PS2_160 CMessages::ClearAllMessagesDisplayedByGame(); +#endif CRecordDataForGame::Init(); CRestart::Initialise(); @@ -381,11 +391,17 @@ bool CGame::Initialise(const char* datFile) CWorld::Initialise(); POP_MEMID(); +#if GTA_VERSION <= GTA3_PS2_160 + mod_HandlingManager.Initialise(); + CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); + CTempColModels::Initialise(); +#endif + PUSH_MEMID(MEMID_TEXTURES); CParticle::Initialise(); POP_MEMID(); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 gStartX = -180.0f; gStartY = 180.0f; gStartZ = 14.0f; @@ -400,20 +416,31 @@ bool CGame::Initialise(const char* datFile) CCarCtrl::Init(); POP_MEMID(); -#ifndef GTA_PS2 +#if GTA_VERSION > GTA3_PS2_160 InitModelIndices(); #endif PUSH_MEMID(MEMID_DEF_MODELS); CModelInfo::Initialise(); -#ifndef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 + CPedStats::Initialise(); // InitialiseOnceAfterRW +#else // probably moved before LoadLevel for multiplayer maps? CPickups::Init(); CTheCarGenerators::Init(); #endif + +#ifndef GTA_PS2 // or GTA_VERSION? CdStreamAddImage("MODELS\\GTA3.IMG"); +#endif + +#if GTA_VERSION > GTA3_PS2_160 CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); CFileLoader::LoadLevel(datFile); +#else + CFileLoader::LoadLevel("GTA3.DAT"); +#endif + #ifdef EXTENDED_PIPELINES // for generic fallback CustomPipes::SetTxdFindCallback(); @@ -424,18 +451,25 @@ bool CGame::Initialise(const char* datFile) CTheZones::PostZoneCreation(); POP_MEMID(); +#if GTA_VERSION <= GTA3_PS2_160 + TestModelIndices(); +#endif LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen()); ThePaths.PreparePathData(); - // done elsewhere on PS2 +#if GTA_VERSION > GTA3_PS2_160 for (int i = 0; i < NUMPLAYERS; i++) CWorld::Players[i].Clear(); CWorld::Players[0].LoadPlayerSkin(); TestModelIndices(); - // +#endif LoadingScreen("Loading the Game", "Setup water", nil); CWaterLevel::Initialise("DATA\\WATER.DAT"); +#if GTA_VERSION <= GTA3_PS2_160 + CTimeCycle::Initialise(); // InitialiseOnceAfterRW +#else TheConsole.Init(); +#endif CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; @@ -472,6 +506,11 @@ bool CGame::Initialise(const char* datFile) LoadingScreen("Loading the Game", "Setup game variables", nil); CPopulation::Initialise(); +#if GTA_VERSION <= GTA3_PS2_160 + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); +// CWorld::Players[0].LoadPlayerSkin(); // TODO: use a define for this +#endif CWorld::PlayerInFocus = 0; CCoronas::Init(); CShadows::Init(); @@ -480,7 +519,7 @@ bool CGame::Initialise(const char* datFile) CAntennas::Init(); CGlass::Init(); gPhoneInfo.Initialise(); -#ifndef GTA_PS2 +#ifndef GTA_PS2 // TODO: define for this CSceneEdit::Initialise(); #endif @@ -491,11 +530,11 @@ bool CGame::Initialise(const char* datFile) POP_MEMID(); LoadingScreen("Loading the Game", "Setup game variables", nil); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 CTimer::Initialise(); #endif CClock::Initialise(1000); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 CTheCarGenerators::Init(); #endif CHeli::InitHelis(); @@ -503,44 +542,52 @@ bool CGame::Initialise(const char* datFile) CMovingThings::Init(); CDarkel::Init(); CStats::Init(); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 CPickups::Init(); #endif CPacManPickups::Init(); - // CGarages::Init(); here on PS2 instead +#if GTA_VERSION <= GTA3_PS2_160 + CGarages::Init(); +#endif CRubbish::Init(); CClouds::Init(); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 CRemote::Init(); #endif CSpecialFX::Init(); CWaterCannons::Init(); CBridge::Init(); +#if GTA_VERSION > GTA3_PS2_160 CGarages::Init(); +#endif LoadingScreen("Loading the Game", "Position dynamic objects", nil); CWorld::RepositionCertainDynamicObjects(); - // CCullZones::ResolveVisibilities(); on PS2 here instead +#if GTA_VERSION <= GTA3_PS2_160 + CCullZones::ResolveVisibilities(); +#endif LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); +#if GTA_VERSION > GTA3_PS2_160 CCullZones::ResolveVisibilities(); +#endif CTrain::InitTrains(); CPlane::InitPlanes(); CCredits::Init(); CRecordDataForChase::Init(); +#ifndef GTA_PS2 // TODO: define for that CReplay::Init(); +#endif #ifdef PS2_MENU if ( !TheMemoryCard.m_bWantToLoad ) - { #endif - LoadingScreen("Loading the Game", "Start script", nil); - CTheScripts::StartTestScript(); - CTheScripts::Process(); - TheCamera.Process(); -#ifdef PS2_MENU + { + LoadingScreen("Loading the Game", "Start script", nil); + CTheScripts::StartTestScript(); + CTheScripts::Process(); + TheCamera.Process(); } -#endif LoadingScreen("Loading the Game", "Load scene", nil); CModelInfo::RemoveColModelsFromOtherLevels(currLevel); @@ -556,7 +603,7 @@ bool CGame::ShutDown(void) CPlane::Shutdown(); CTrain::Shutdown(); CSpecialFX::Shutdown(); -#ifndef PS2 +#if GTA_VERSION > GTA3_PS2_160 CGarages::Shutdown(); #endif CMovingThings::Shutdown(); @@ -597,7 +644,9 @@ bool CGame::ShutDown(void) CSkidmarks::Shutdown(); CWeaponEffects::Shutdown(); CParticle::Shutdown(); +#if GTA_VERSION > GTA3_PS2_160 CPools::ShutDown(); +#endif CTxdStore::RemoveTxdSlot(gameTxdSlot); CdStreamRemoveImages(); return true; @@ -623,7 +672,7 @@ void CGame::ReInitGameObjectVariables(void) CWorld::bDoingCarCollisions = false; CHud::ReInitialise(); CRadar::Initialise(); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 gStartX = -180.0f; gStartY = 180.0f; gStartZ = 14.0f; @@ -646,7 +695,7 @@ void CGame::ReInitGameObjectVariables(void) CWorld::Players[i].Clear(); CWorld::PlayerInFocus = 0; -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 CWeaponEffects::Init(); CSkidmarks::Init(); #endif @@ -669,7 +718,7 @@ void CGame::ReInitGameObjectVariables(void) CPickups::Init(); CPacManPickups::Init(); CGarages::Init(); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 CClouds::Init(); CRemote::Init(); #endif |