diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-05-05 18:04:18 +0300 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-05 18:04:18 +0300 |
commit | 9960c411933f9a804eb5f6840d75ad00fd255252 (patch) | |
tree | 19886c3263958d5c77664518270d252ad5554602 /src/core/Game.cpp | |
parent | dfe0642195bd17704aaac669908c8bb29fbcb531 (diff) |
Remove Miami stuff
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index d0b3f5a3..27731f8a 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -89,9 +89,6 @@ eLevelName CGame::currLevel; -#ifdef MIAMI -int32 CGame::currArea; -#endif bool CGame::bDemoMode = true; bool CGame::nastyGame = true; bool CGame::frenchGame; @@ -322,9 +319,7 @@ bool CGame::Initialise(const char* datFile) CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; LoadingScreen("Loading the Game", "Setup streaming", nil); -#ifndef MIAMI CStreaming::Init(); -#endif CStreaming::LoadInitialVehicles(); CStreaming::LoadInitialPeds(); CStreaming::RequestBigBuildings(LEVEL_NONE); @@ -372,10 +367,8 @@ bool CGame::Initialise(const char* datFile) CWaterCannons::Init(); CBridge::Init(); CGarages::Init(); -#ifndef MIAMI LoadingScreen("Loading the Game", "Position dynamic objects", nil); CWorld::RepositionCertainDynamicObjects(); -#endif LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); #ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); @@ -390,9 +383,7 @@ bool CGame::Initialise(const char* datFile) CTheScripts::Process(); TheCamera.Process(); LoadingScreen("Loading the Game", "Load scene", nil); -#ifndef MIAMI CModelInfo::RemoveColModelsFromOtherLevels(currLevel); -#endif CCollision::ms_collisionInMemory = currLevel; for (int i = 0; i < MAX_PADS; i++) CPad::GetPad(i)->Clear(true); @@ -532,9 +523,7 @@ void CGame::ReloadIPLs(void) CRoadBlocks::Init(); CCranes::InitCranes(); CGarages::Init(); -#ifndef MIAMI CWorld::RepositionCertainDynamicObjects(); -#endif #ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); #endif |