diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-06-29 12:56:50 +0300 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-06-29 12:56:50 +0300 |
commit | b26eec5dafc7720d2c8e61db7dd6da29442cab94 (patch) | |
tree | 4dfc58239c4555d4d4e6d0b327b65b7dab6cae65 /src/core/Game.cpp | |
parent | 3370ae04cbb051aa5f853de64c8f7956530a4ea7 (diff) | |
parent | 7b22b7e2af691a78741199f19397248903b6c2b2 (diff) |
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/soundlist.h
# src/control/Script.cpp
# src/control/ScriptCommands.h
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/Pad.cpp
# src/core/Pad.h
# src/core/config.h
# src/entities/Entity.cpp
# src/render/Credits.cpp
# src/render/Fluff.cpp
# src/render/Hud.cpp
# src/render/MBlur.cpp
# src/render/Timecycle.cpp
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
# src/text/Text.cpp
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 82 |
1 files changed, 78 insertions, 4 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 3f75b46b..e3ef8aed 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -43,6 +43,7 @@ #include "Lights.h" #include "MBlur.h" #include "Messages.h" +#include "MemoryCard.h" #include "Pad.h" #include "Particle.h" #include "ParticleObject.h" @@ -104,6 +105,43 @@ bool CGame::japaneseGame = false; int gameTxdSlot; + +bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +void DoRWStuffEndOfFrame(void); +void MessageScreen(char *msg) +{ + //TODO: stretch_screen + + CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + CRGBA color(255, 255, 255, 255); + + DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255); + + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + DefinedState(); + + CSprite2d *splash = LoadSplash(NULL); + splash->Draw(rect, color, color, color, color); + splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192)); + + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f + CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f)); + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(255, 255, 255, 255)); + CFont::SetDropColor(CRGBA(32, 32, 32, 255)); + CFont::SetDropShadowPosition(3); + CFont::SetPropOn(); + CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get(msg)); + CFont::DrawFonts(); + + DoRWStuffEndOfFrame(); +} + bool CGame::InitialiseOnceBeforeRW(void) { @@ -278,6 +316,7 @@ bool CGame::Initialise(const char* datFile) COcclusion::Init(); CCollision::Init(); CSetPieces::Init(); + TheText.Load(); CTheZones::Init(); CUserDisplay::Init(); CMessages::Init(); @@ -286,6 +325,11 @@ bool CGame::Initialise(const char* datFile) CRestart::Initialise(); CWorld::Initialise(); CParticle::Initialise(); +#ifdef PS2 + gStartX = -180.0f; + gStartY = 180.0f; + gStartZ = 14.0f; +#endif CAnimManager::Initialise(); CCutsceneMgr::Initialise(); CCarCtrl::Init(); @@ -366,10 +410,16 @@ bool CGame::Initialise(const char* datFile) CCredits::Init(); CRecordDataForChase::Init(); CReplay::Init(); - LoadingScreen("Loading the Game", "Start script", nil); +#ifdef PS2_MENU + if ( !TheMemoryCard.m_bWantToLoad ) + { +#endif CTheScripts::StartTestScript(); CTheScripts::Process(); TheCamera.Process(); +#ifdef PS2_MENU + } +#endif LoadingScreen("Loading the Game", "Load scene", nil); CCollision::ms_collisionInMemory = currLevel; for (int i = 0; i < MAX_PADS; i++) @@ -433,8 +483,15 @@ bool CGame::ShutDown(void) void CGame::ReInitGameObjectVariables(void) { CGameLogic::InitAtStartOfGame(); - TheCamera.CCamera::Init(); +#ifdef PS2_MENU + if ( !TheMemoryCard.m_bWantToLoad ) + { +#endif + TheCamera.Init(); TheCamera.SetRwCamera(Scene.camera); +#ifdef PS2_MENU + } +#endif CDebug::DebugInitTextBuffer(); CWeather::Init(); CUserDisplay::Init(); @@ -443,6 +500,11 @@ void CGame::ReInitGameObjectVariables(void) CWorld::bDoingCarCollisions = false; CHud::ReInitialise(); CRadar::Initialise(); +#ifdef PS2 + gStartX = -180.0f; + gStartY = 180.0f; + gStartZ = 14.0f; +#endif CCarCtrl::ReInit(); CTimeCycle::Initialise(); CDraw::SetFOV(120.0f); @@ -458,6 +520,10 @@ void CGame::ReInitGameObjectVariables(void) CWorld::Players[i].Clear(); CWorld::PlayerInFocus = 0; +#ifdef PS2 + CWeaponEffects::Init(); + CSkidmarks::Init(); +#endif CAntennas::Init(); CGlass::Init(); gPhoneInfo.Initialise(); @@ -473,11 +539,19 @@ void CGame::ReInitGameObjectVariables(void) CPickups::Init(); CPacManPickups::Init(); CGarages::Init(); +#ifdef PS2 + CClouds::Init(); + CRemote::Init(); +#endif CSpecialFX::Init(); CWaterCannons::Init(); CParticle::ReloadConfig(); +#ifdef PS2_MENU + if ( !TheMemoryCard.m_bWantToLoad ) +#else if ( !FrontEndMenuManager.m_bWantToLoad ) +#endif { CCranes::InitCranes(); CTheScripts::StartTestScript(); @@ -589,8 +663,8 @@ void CGame::Process(void) ProcessTidyUpMemory(); #endif TheCamera.SetMotionBlurAlpha(0); - if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL) - TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE); + if (TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_SNIPER || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) + TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE); #ifdef DEBUGMENU DebugMenuProcess(); #endif |