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author | eray orçunus <erayorcunus@gmail.com> | 2020-10-02 17:36:56 +0300 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-10-02 21:18:34 +0300 |
commit | 3bd333022778cee8dd95b58b02a7263870546c1b (patch) | |
tree | c75422bd786b704644e9944cca012397cee0d897 /src/core/Game.cpp | |
parent | ee3f5744f52d7776cc9ce22db1788aa94e011203 (diff) |
Load and write our settings in re3.ini & fixes
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index bb9df1a2..93f0d1b0 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -295,10 +295,15 @@ bool CGame::InitialiseOnceAfterRW(void) CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); #ifdef CUSTOM_FRONTEND_OPTIONS + // Apparently this func. can be run multiple times at the start. if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { + // needs stored language and TheText to be loaded, and last TheText reload is at the start of here CustomFrontendOptionsPopulate(); } #endif +#ifdef LOAD_INI_SETTINGS + LoadINISettings(); // needs frontend options to be loaded +#endif return true; } |