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authorerorcun <erayorcunus@gmail.com>2020-04-19 16:56:39 +0300
committerGitHub <noreply@github.com>2020-04-19 16:56:39 +0300
commit0f07a323c9a0a97429c551808a38249a6b8ad1ff (patch)
tree563add6e54b45ac77ab863815a8750afed24bb1e /src/core/World.cpp
parentf9ed50e17813d2a6708a6516e18041c7482a7462 (diff)
parentbcc3a8b6c76ef5851af350ef4d839ef44d473f56 (diff)
Merge pull request #474 from Nick007J/master
Bug fixes, mostly replay; added RegisterReference for player ped pointer
Diffstat (limited to 'src/core/World.cpp')
-rw-r--r--src/core/World.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp
index eacb3404..7ef43593 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -1386,6 +1386,10 @@ FindPlayerEntity(void)
CVector
FindPlayerCoors(void)
{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return TheCamera.GetPosition();
+#endif
CPlayerPed *ped = FindPlayerPed();
if(ped->InVehicle())
return ped->m_pMyVehicle->GetPosition();
@@ -1396,6 +1400,11 @@ FindPlayerCoors(void)
CVector &
FindPlayerSpeed(void)
{
+#ifdef FIX_BUGS
+ static CVector vecTmpVector(0.0f, 0.0f, 0.0f);
+ if (CReplay::IsPlayingBack())
+ return vecTmpVector;
+#endif
CPlayerPed *ped = FindPlayerPed();
if(ped->InVehicle())
return ped->m_pMyVehicle->m_vecMoveSpeed;
@@ -1406,6 +1415,9 @@ FindPlayerSpeed(void)
CVector &
FindPlayerCentreOfWorld(int32 player)
{
+#ifdef FIX_BUGS
+ if(CReplay::IsPlayingBack()) return TheCamera.GetPosition();
+#endif
if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
@@ -1415,6 +1427,9 @@ FindPlayerCentreOfWorld(int32 player)
CVector &
FindPlayerCentreOfWorld_NoSniperShift(void)
{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack()) return TheCamera.GetPosition();
+#endif
if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();