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authorSergeanur <s.anureev@yandex.ua>2021-08-11 09:36:58 +0300
committerSergeanur <s.anureev@yandex.ua>2021-08-11 09:36:58 +0300
commit2c79080e1b16cb794b33e24508c11ab4fc259b48 (patch)
tree9f602753c501bd1524179753beeb52771f43e924 /src/core/World.cpp
parente042ba6f24aa39bd4b29b7abd0c3899680f3d235 (diff)
parent75f812cfcd08cddcd01cf58e9fa59d7844cb42c8 (diff)
Merge branch 'miami' into lcs
# Conflicts: # src/core/Radar.cpp # src/core/Radar.h
Diffstat (limited to 'src/core/World.cpp')
-rw-r--r--src/core/World.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp
index fb0323ae..2de36383 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -365,7 +365,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
colmodel = nil;
} else if(e->bUsesCollision)
- colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
+ colmodel = CModelInfo::GetColModel(e->GetModelIndex());
if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist,
ignoreSeeThrough, ignoreShootThrough))
@@ -465,7 +465,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
if(e->m_scanCode != GetCurrentScanCode() && e->bUsesCollision) {
e->m_scanCode = GetCurrentScanCode();
- colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
+ colmodel = CModelInfo::GetColModel(e->GetModelIndex());
if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist,
ignoreSeeThrough, false, poly))
entity = e;
@@ -666,7 +666,7 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
if(e != pIgnoreEntity && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
- colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
+ colmodel = CModelInfo::GetColModel(e->GetModelIndex());
if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough, false))
return false;
@@ -971,7 +971,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
float distance = diff.Magnitude();
if(e->GetBoundRadius() + radius > distance) {
- CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
+ CColModel *eCol = CModelInfo::GetColModel(e->GetModelIndex());
int collidedSpheres =
CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol,
gaTempSphereColPoints, nil, nil);