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authorSergeanur <s.anureev@yandex.ua>2021-05-10 02:34:21 +0300
committerSergeanur <s.anureev@yandex.ua>2021-05-10 02:45:04 +0300
commit3dda658e4296c0b009f0670d6a9c6d2da2878569 (patch)
tree42fd6704034e4ebb218a0b23a5fe727f58822a07 /src/core/World.cpp
parent1817727a66a8834b8291957ca8178ee36e7544a2 (diff)
Use some GetMatrix/SetMatrix logic based on SA
# Conflicts: # src/control/Pickups.cpp # src/control/RoadBlocks.cpp # src/core/World.cpp # src/entities/Entity.cpp # src/objects/CutsceneHead.cpp # src/objects/Object.cpp
Diffstat (limited to 'src/core/World.cpp')
-rw-r--r--src/core/World.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 2683a28d..1a693c5c 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -1486,7 +1486,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
CColModel *pColModel = pVehicle->GetColModel();
bool bInsideSphere = false;
for(int32 i = 0; i < pColModel->numSpheres; i++) {
- CVector pos = pVehicle->m_matrix * pColModel->spheres[i].center;
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float fRadius = pColModel->spheres[i].radius;
if(pos.x + fRadius > x1 && pos.x - fRadius < x2 && pos.y + fRadius > y1 &&
pos.y - fRadius < y2)
@@ -1803,7 +1803,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
position.z = FindGroundZFor3DCoord(position.x, position.y,
position.z + fHeight, nil) -
fBoundingBoxMinZ;
- pEntity->m_matrix.UpdateRW();
+ pEntity->GetMatrix().UpdateRW();
pEntity->UpdateRwFrame();
} else if(IsLightThatNeedsRepositioning(modelId)) {
CVector position = pEntity->GetMatrix().GetPosition();