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authorSergeanur <s.anureev@yandex.ua>2020-05-13 00:19:21 +0300
committerSergeanur <s.anureev@yandex.ua>2020-05-13 00:27:15 +0300
commit33dfaf7da11675fdad2909e39b6d15e49fc6cc68 (patch)
treeff2b3fe079b51b521cb26ceb2da0a5717b0601ff /src/core/Zones.cpp
parentdc444b9ca06efd32eb624e5da063cfec309a086a (diff)
parentc40fcdf39ab77cb0fde26e314652e0aaf9dd4544 (diff)
Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # premake5.lua # src/core/ZoneCull.cpp # src/core/Zones.cpp # src/objects/CutsceneHead.cpp # src/render/Clouds.cpp
Diffstat (limited to 'src/core/Zones.cpp')
-rw-r--r--src/core/Zones.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index c0fa7cbe..8e73a07b 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -752,9 +752,9 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
meant for a different array, but the game doesn't brake
if save data stored is -1.
*/
- MapZoneArray[i].child = GetPointerForZoneIndex((int32)MapZoneArray[i].child);
- MapZoneArray[i].parent = GetPointerForZoneIndex((int32)MapZoneArray[i].parent);
- MapZoneArray[i].next = GetPointerForZoneIndex((int32)MapZoneArray[i].next);
+ MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
+ MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
+ MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
assert(MapZoneArray[i].child == nil);
assert(MapZoneArray[i].parent == nil);
assert(MapZoneArray[i].next == nil);