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author | Sergeanur <s.anureev@yandex.ua> | 2020-05-13 00:19:21 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-13 00:27:15 +0300 |
commit | 33dfaf7da11675fdad2909e39b6d15e49fc6cc68 (patch) | |
tree | ff2b3fe079b51b521cb26ceb2da0a5717b0601ff /src/core/Zones.cpp | |
parent | dc444b9ca06efd32eb624e5da063cfec309a086a (diff) | |
parent | c40fcdf39ab77cb0fde26e314652e0aaf9dd4544 (diff) |
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# premake5.lua
# src/core/ZoneCull.cpp
# src/core/Zones.cpp
# src/objects/CutsceneHead.cpp
# src/render/Clouds.cpp
Diffstat (limited to 'src/core/Zones.cpp')
-rw-r--r-- | src/core/Zones.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index c0fa7cbe..8e73a07b 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -752,9 +752,9 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size) meant for a different array, but the game doesn't brake if save data stored is -1. */ - MapZoneArray[i].child = GetPointerForZoneIndex((int32)MapZoneArray[i].child); - MapZoneArray[i].parent = GetPointerForZoneIndex((int32)MapZoneArray[i].parent); - MapZoneArray[i].next = GetPointerForZoneIndex((int32)MapZoneArray[i].next); + MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child); + MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent); + MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next); assert(MapZoneArray[i].child == nil); assert(MapZoneArray[i].parent == nil); assert(MapZoneArray[i].next == nil); |