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authoraap <aap@papnet.eu>2019-07-07 13:09:11 +0200
committeraap <aap@papnet.eu>2019-07-07 13:09:11 +0200
commit53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb (patch)
treefc65a6c40fa719f9d43be9e0e15be79c490135e0 /src/core/common.h
parent219a65b81a1141d6475fc48bdc6251bd20e44a70 (diff)
the great reorganization
Diffstat (limited to 'src/core/common.h')
-rw-r--r--src/core/common.h178
1 files changed, 178 insertions, 0 deletions
diff --git a/src/core/common.h b/src/core/common.h
new file mode 100644
index 00000000..79626acb
--- /dev/null
+++ b/src/core/common.h
@@ -0,0 +1,178 @@
+#pragma once
+
+#define _CRT_SECURE_NO_WARNINGS
+#define _USE_MATH_DEFINES
+#pragma warning(disable: 4244) // int to float
+#pragma warning(disable: 4800) // int to bool
+#pragma warning(disable: 4305) // double to float
+#pragma warning(disable: 4838) // narrowing conversion
+#pragma warning(disable: 4996) // POSIX names
+
+#include <stdint.h>
+#include <math.h>
+//#include <assert.h>
+#include <new>
+
+#ifdef WITHD3D
+#include <windows.h>
+#include <d3d8types.h>
+#endif
+
+#include <rwcore.h>
+#include <rpworld.h>
+
+#define rwVENDORID_ROCKSTAR 0x0253F2
+
+// Get rid of bullshit windows definitions, we're not running on an 8086
+#ifdef far
+#undef far
+#endif
+#ifdef near
+#undef near
+#endif
+
+typedef uint8_t uint8;
+typedef int8_t int8;
+typedef uint16_t uint16;
+typedef int16_t int16;
+typedef uint32_t uint32;
+typedef int32_t int32;
+typedef uintptr_t uintptr;
+typedef uint64_t uint64;
+typedef int64_t int64;
+// hardcode ucs-2
+typedef uint16_t wchar;
+
+#define nil nullptr
+
+#include "config.h"
+
+#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
+
+// PDP-10 like byte functions
+#define MASK(p, s) (((1<<(s))-1) << (p))
+inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
+{
+ uint32 m = MASK(p,s);
+ return w & ~m | b<<p & m;
+}
+inline uint32 ldb(uint32 p, uint32 s, uint32 w)
+{
+ return w>>p & (1<<s)-1;
+}
+
+
+// little hack
+extern void **rwengine;
+#define RwEngineInstance (*rwengine)
+
+#include "skeleton.h"
+#include "Draw.h"
+
+#define DEFAULT_SCREEN_WIDTH (640)
+#define DEFAULT_SCREEN_HEIGHT (448)
+#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
+
+// game uses maximumWidth/Height, but this probably won't work
+// with RW windowed mode
+#define SCREEN_WIDTH ((float)RsGlobal.width)
+#define SCREEN_HEIGHT ((float)RsGlobal.height)
+#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
+
+// This scales from PS2 pixel coordinates to the real resolution
+#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)
+#define SCREEN_STRETCH_Y(a) ((a) * (float) SCREEN_HEIGHT / DEFAULT_SCREEN_HEIGHT)
+#define SCREEN_STRETCH_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_STRETCH_X(a))
+#define SCREEN_STRETCH_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
+
+// This scales from PS2 pixel coordinates while optionally maintaining the aspect ratio
+#define SCREEN_SCALE_X(a) SCREEN_SCALE_AR(SCREEN_STRETCH_X(a))
+#define SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(a)
+#define SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_SCALE_X(a))
+#define SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_SCALE_Y(a))
+
+#ifdef ASPECT_RATIO_SCALE
+#define SCREEN_SCALE_AR(a) ((a) * (4.0f / 3.0f) / SCREEN_ASPECT_RATIO)
+#else
+#define SCREEN_SCALE_AR(a) (a)
+#endif
+
+#include "math/Vector.h"
+#include "math/Vector2D.h"
+#include "math/Matrix.h"
+#include "math/Rect.h"
+
+class CRGBA
+{
+public:
+ union
+ {
+ uint32 color32;
+ struct { uint8 r, g, b, a; };
+ struct { uint8 red, green, blue, alpha; };
+#ifdef RWCORE_H
+ struct { RwRGBA rwRGBA; };
+#endif
+ };
+
+ CRGBA(void) { }
+ CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
+#ifdef RWCORE_H
+ operator RwRGBA &(void) {
+ return rwRGBA;
+ }
+
+ operator RwRGBA *(void) {
+ return &rwRGBA;
+ }
+
+ operator RwRGBA (void) const {
+ return rwRGBA;
+ }
+#endif
+};
+
+#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
+
+inline float sq(float x) { return x*x; }
+#define SQR(x) ((x) * (x))
+
+#define PI M_PI
+#define DEGTORAD(x) ((x) * PI / 180.0f)
+#define RADTODEG(x) ((x) * 180.0f / PI)
+
+#ifdef USE_PS2_RAND
+#define MYRAND_MAX 65535
+#else
+#define MYRAND_MAX 32767
+#endif
+
+int myrand(void);
+void mysrand(unsigned int seed);
+
+void re3_debug(char *format, ...);
+void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...);
+void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func);
+
+#define DEBUGBREAK() __debugbreak();
+
+#define debug(f, ...) re3_debug("[DBG]: " f, __VA_ARGS__)
+#define DEV(f, ...) re3_debug("[DEV]: " f, __VA_ARGS__)
+#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, __VA_ARGS__)
+#define Error(f, ...) re3_debug("[ERROR]: " f, __VA_ARGS__)
+
+#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
+#define ASSERT assert
+
+#define _TODO(x)
+#define _TODOCONST(x) (x)
+
+#define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
+#define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
+
+#define PERCENT(x, p) ((float(x) * (float(p) / 100.0f)))
+#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
+#define BIT(num) (1<<(num))
+
+#define max(a, b) (((a) > (b)) ? (a) : (b))
+#define min(a, b) (((a) < (b)) ? (a) : (b))