diff options
author | Sergeanur <s.anureev@yandex.ua> | 2021-08-17 13:58:48 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-17 13:58:48 +0300 |
commit | 16ff379ebeca2092e9609eb3163a6bd2ffd68060 (patch) | |
tree | 75d6ec09e36174454e8bcf66867b9b0ea46ada2b /src/core/config.h | |
parent | 2526503743e71af6a93b033cf23d8d50e2abf926 (diff) |
Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity
Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h index d26f9546..5ec6f3ee 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -171,6 +171,7 @@ enum Config { # define PS2_MENU #elif defined GTA_PC # define EXTERNAL_3D_SOUND +# define AUDIO_REFLECTIONS # ifndef GTA_HANDHELD # define PC_PLAYER_CONTROLS // mouse player/cam mode # endif @@ -429,6 +430,7 @@ enum Config { // Audio #define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space // originally and making it work in 2d only requires more resource). Will not work on PS2 +#define AUDIO_REFLECTIONS // Enable audio reflections. Disabled on mobile, didn't exist yet on PS2. #define RADIO_SCROLL_TO_PREV_STATION #define AUDIO_CACHE #define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally) @@ -490,3 +492,6 @@ enum Config { #if defined(GTA_PS2) && defined(EXTERNAL_3D_SOUND) #error EXTERNAL_3D_SOUND cannot work on PS2 #endif +#if defined(AUDIO_REFLECTIONS) && GTA_VERSION < GTA3_PC_10 +#error AUDIO_REFLECTIONS cannot work with versions below GTA3_PC_10 +#endif
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