diff options
author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-03-28 23:55:23 +0300 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-03-28 23:55:23 +0300 |
commit | 194ddc5f40835476673655bd3895f2b7fe7fee0c (patch) | |
tree | 530ef79acd32c90ce5ef5d545a04d4d09b5abfb7 /src/core/main.cpp | |
parent | c056871e0766c587e45797405f6432715beba810 (diff) |
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 663b09da..50543b1e 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -90,7 +90,6 @@ void DoFade(void); void Render2dStuffAfterFade(void); CSprite2d *LoadSplash(const char *name); -void DestroySplashScreen(void); extern void (*DebugMenuProcess)(void); @@ -327,7 +326,7 @@ DoRWStuffEndOfFrame(void) { CDebug::DisplayScreenStrings(); // custom CDebug::DebugDisplayTextBuffer(); - // FlushObrsPrintfs(); + FlushObrsPrintfs(); RwCameraEndUpdate(Scene.camera); RsCameraShowRaster(Scene.camera); } |