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authorFire-Head <Fire-Head@users.noreply.github.com>2020-03-28 23:55:23 +0300
committerFire-Head <Fire-Head@users.noreply.github.com>2020-03-28 23:55:23 +0300
commit194ddc5f40835476673655bd3895f2b7fe7fee0c (patch)
tree530ef79acd32c90ce5ef5d545a04d4d09b5abfb7 /src/core/main.cpp
parentc056871e0766c587e45797405f6432715beba810 (diff)
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
Diffstat (limited to 'src/core/main.cpp')
-rw-r--r--src/core/main.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 663b09da..50543b1e 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -90,7 +90,6 @@ void DoFade(void);
void Render2dStuffAfterFade(void);
CSprite2d *LoadSplash(const char *name);
-void DestroySplashScreen(void);
extern void (*DebugMenuProcess)(void);
@@ -327,7 +326,7 @@ DoRWStuffEndOfFrame(void)
{
CDebug::DisplayScreenStrings(); // custom
CDebug::DebugDisplayTextBuffer();
- // FlushObrsPrintfs();
+ FlushObrsPrintfs();
RwCameraEndUpdate(Scene.camera);
RsCameraShowRaster(Scene.camera);
}