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authorSergeanur <s.anureev@yandex.ua>2019-10-07 15:08:39 +0300
committerSergeanur <s.anureev@yandex.ua>2019-10-07 15:08:39 +0300
commit1df8e7976fd474225060cb7b4ac34bac6ef29906 (patch)
tree74c4f2d668ddfc002ca34e2081d3a45a526375ab /src/core/main.cpp
parent568bdcfd740b58dfdeef4944f45550572d903956 (diff)
Aspect ratio fix for player skin menu
Diffstat (limited to 'src/core/main.cpp')
-rw-r--r--src/core/main.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 50494ef3..8985d56a 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -199,7 +199,11 @@ Idle(void *arg)
Render2dStuff();
}else{
float viewWindow = DEFAULT_VIEWWINDOW;
+#ifdef ASPECT_RATIO_SCALE
+ CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
+#else
CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
+#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
@@ -234,7 +238,11 @@ FrontendIdle(void)
return;
float viewWindow = DEFAULT_VIEWWINDOW;
+#ifdef ASPECT_RATIO_SCALE
+ CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
+#else
CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
+#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))