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authorFire-Head <Fire-Head@users.noreply.github.com>2020-04-17 08:54:14 +0300
committerFire-Head <Fire-Head@users.noreply.github.com>2020-04-17 08:54:14 +0300
commita4922d5cb77e31657768d5da4b286a2e67ee0e6f (patch)
treec54c73ac29fbde0233614c60423f662318d2a167 /src/core/main.cpp
parent435a9ca7f272f0238440b939bc57c78d2385dd1a (diff)
rem refs
Diffstat (limited to 'src/core/main.cpp')
-rw-r--r--src/core/main.cpp17
1 files changed, 6 insertions, 11 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 08463df9..1b46d453 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -60,23 +60,18 @@
#include "GenericGameStorage.h"
#include "SceneEdit.h"
-GlobalScene &Scene = *(GlobalScene*)0x726768;
+GlobalScene Scene;
uint8 work_buff[55000];
-//char gString[256];
-//char gString2[512];
-//wchar gUString[256];
-//wchar gUString2[256];
-char *gString = (char*)0x711B40;
-char *gString2 = (char*)0x878A40;
-wchar *gUString = (wchar*)0x74B018;
-wchar *gUString2 = (wchar*)0x6EDD70;
-
+char gString[256];
+char gString2[512];
+wchar gUString[256];
+wchar gUString2[256];
float FramesPerSecond = 30.0f;
bool gbPrintShite = false;
-bool &gbModelViewer = *(bool*)0x95CD93;
+bool gbModelViewer;
int32 frameCount;