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authorNikolay Korolev <nickvnuk@gmail.com>2020-01-01 02:55:00 +0300
committerNikolay Korolev <nickvnuk@gmail.com>2020-01-01 02:55:00 +0300
commit402ecd63052cd3f9c4987d896d6c11e926a6f485 (patch)
treec674064864dc2e8095032cdd55943d47dcf891c2 /src/core
parent90233baffe1d394b2c9ab5203c828b2e3bf151e9 (diff)
fix merge with upstream
Diffstat (limited to 'src/core')
-rw-r--r--src/core/Fire.cpp4
-rw-r--r--src/core/Fire.h2
2 files changed, 1 insertions, 5 deletions
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index 5c777eab..f83ad2c8 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -5,7 +5,6 @@
CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
-WRAPPER void CFireManager::StartFire(CEntity* entityOnFire, CEntity* culprit, float, uint32) { EAXJMP(0x479590); }
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
@@ -14,8 +13,6 @@ uint32 CFireManager::GetTotalActiveFires() const
return m_nTotalFires;
}
-WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
-
CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
{
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
@@ -52,7 +49,6 @@ CFireManager::ExtinguishPoint(CVector point, float range)
}
}
-WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); }
WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); }
diff --git a/src/core/Fire.h b/src/core/Fire.h
index f74ddabe..9d72179e 100644
--- a/src/core/Fire.h
+++ b/src/core/Fire.h
@@ -35,7 +35,7 @@ public:
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
CFire *FindNearestFire(CVector, float*);
- uint32 GetTotalActiveFires() const { return m_nTotalFires; }
+ uint32 GetTotalActiveFires() const;
void ExtinguishPoint(CVector, float);
int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8);
bool IsScriptFireExtinguish(int16);