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authorNikolay Korolev <nickvnuk@gmail.com>2020-12-12 23:17:16 +0300
committerNikolay Korolev <nickvnuk@gmail.com>2020-12-12 23:17:16 +0300
commit6d61f9d2e1185f169a1d5abb8f37b0f0a93869bc (patch)
treed8024bfb97f314c4354440c78e225518ec08ee13 /src/core
parentbfe382c315636b830f5a69bbf82cfb66f9463aaa (diff)
fixed replay bugs
Diffstat (limited to 'src/core')
-rw-r--r--src/core/Fire.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index a47ca3cf..e73ffea1 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -107,7 +107,11 @@ CFire::ProcessFire(void)
}
}
}
- if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
+ if (!FindPlayerVehicle() &&
+#ifdef FIX_BUGS
+ FindPlayerPed() &&
+#endif
+ !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
&& ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) {
FindPlayerPed()->DoStuffToGoOnFire();
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);