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authorSergeanur <s.anureev@yandex.ua>2021-05-27 16:53:50 +0300
committerSergeanur <s.anureev@yandex.ua>2021-06-24 21:32:43 +0300
commita11bf19b9341a77ce57ba8bd00eb0bf5d2dcc7a8 (patch)
tree2577a11bb5507a14fdfdbcb74ab79912e0969a98 /src/core
parent2ad3a75be5ba34d1376ad7c3fa7fc94adeaa32ac (diff)
Fix sin & cos calls
Diffstat (limited to 'src/core')
-rw-r--r--src/core/Cam.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index e0497fe2..b6e4f967 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -4933,9 +4933,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
AlphaSpeed = 0.0;
Distance = 1000.0;
- Front.x = -(cos(Beta) * cos(Alpha));
- Front.y = -(sin(Beta) * cos(Alpha));
- Front.z = sin(Alpha);
+ Front.x = -(Cos(Beta) * Cos(Alpha));
+ Front.y = -(Sin(Beta) * Cos(Alpha));
+ Front.z = Sin(Alpha);
m_aTargetHistoryPosOne = TargetCoors - nextDistance * Front;
@@ -5210,9 +5210,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
lastBeta = Beta;
- Front.x = -(cos(Beta) * cos(Alpha));
- Front.y = -(sin(Beta) * cos(Alpha));
- Front.z = sin(Alpha);
+ Front.x = -(Cos(Beta) * Cos(Alpha));
+ Front.y = -(Sin(Beta) * Cos(Alpha));
+ Front.z = Sin(Alpha);
GetVectorsReadyForRW();
TheCamera.m_bCamDirectlyBehind = false;
TheCamera.m_bCamDirectlyInFront = false;
@@ -5222,9 +5222,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
m_cvecTargetCoorsForFudgeInter = TargetCoors;
m_aTargetHistoryPosThree = m_aTargetHistoryPosOne;
float nextAlpha = alphaWithSpeedAccounted + zoomModeAlphaOffset;
- float nextFrontX = -(cos(Beta) * cos(nextAlpha));
- float nextFrontY = -(sin(Beta) * cos(nextAlpha));
- float nextFrontZ = sin(nextAlpha);
+ float nextFrontX = -(Cos(Beta) * Cos(nextAlpha));
+ float nextFrontY = -(Sin(Beta) * Cos(nextAlpha));
+ float nextFrontZ = Sin(nextAlpha);
m_aTargetHistoryPosOne.x = TargetCoors.x - nextFrontX * nextDistance;
m_aTargetHistoryPosOne.y = TargetCoors.y - nextFrontY * nextDistance;