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authorAdrian Graber <adrian@adriangraber.com>2021-07-05 20:02:44 +0200
committerAdrian Graber <adrian@adriangraber.com>2021-07-13 00:50:49 +0200
commitca5d3c881133d1fb3c2d9af16de81b63304bc88f (patch)
treeaf569cf2d15c508cbdbd700bcd35ad3aa82da851 /src/core
parent02ec56e8f70ab0fda5092d3455f76dcbb8825cff (diff)
Replace GTA_SWITCH macro and use GAMEPAD_MENU
* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
Diffstat (limited to 'src/core')
-rw-r--r--src/core/MenuScreensCustom.cpp12
-rw-r--r--src/core/common.h2
-rw-r--r--src/core/config.h20
3 files changed, 25 insertions, 9 deletions
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index 033ed9b9..5b0fd60c 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -36,7 +36,7 @@
#ifdef CUSTOM_FRONTEND_OPTIONS
-#ifdef IMPROVED_VIDEOMODE
+#if defined(IMPROVED_VIDEOMODE) && !defined(GTA_HANDHELD)
#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, "VideoMode", "Windowed", screenModes, 2, true, ScreenModeAfterChange, true) },
#else
#define VIDEOMODE_SELECTOR
@@ -418,10 +418,10 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
},
// MENUPAGE_CONTROLLER_SETTINGS = 4
-#ifdef GAMEPAD_MENU
+#if defined(GAMEPAD_MENU) && !defined(GTA_HANDHELD)
{ "FET_AGS", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
#else
- { "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
+ { "FET_AGS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
#endif
MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
@@ -751,7 +751,11 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
// MENUPAGE_OPTIONS = 41
{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
+#ifdef GTA_HANDHELD
+ MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
+#else
MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
+#endif
MENUACTION_LOADRADIO, "FET_AUD", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_CHANGEMENU, "FET_DIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
#ifdef GRAPHICS_MENU_OPTIONS
@@ -885,7 +889,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
{ "FET_GFX", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack,
+#ifdef GTA_HANDHELD
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
+#endif
MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
VIDEOMODE_SELECTOR
MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
diff --git a/src/core/common.h b/src/core/common.h
index 99aafc5a..31aab2b3 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -11,7 +11,7 @@
#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc
#endif
-#ifdef GTA_SWITCH
+#ifdef __SWITCH__
#include <switch.h>
#endif
diff --git a/src/core/config.h b/src/core/config.h
index 462dd713..8171f987 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -158,6 +158,11 @@ enum Config {
#define GTA_VERSION GTA3_PC_11
+// Enable configuration for handheld console ports
+#if defined(__SWITCH__) || defined(PSP2)
+ #define GTA_HANDHELD
+#endif
+
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
@@ -166,7 +171,9 @@ enum Config {
# define ANIM_COMPRESSION
# define PS2_MENU
#elif defined GTA_PC
-# define PC_PLAYER_CONTROLS // mouse player/cam mode
+# ifndef GTA_HANDHELD
+# define PC_PLAYER_CONTROLS // mouse player/cam mode
+# endif
# define GTA_REPLAY
# define GTA_SCENE_EDIT
# define PC_MENU
@@ -319,7 +326,7 @@ enum Config {
#if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT
#endif
-#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_SWITCH)
+#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_HANDHELD)
#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
@@ -345,7 +352,7 @@ enum Config {
//# define PS2_MENU_USEALLPAGEICONS
#else
-# if defined(XINPUT) || defined(GTA_SWITCH)
+# if defined(XINPUT) || defined(GTA_HANDHELD)
# define GAMEPAD_MENU // Add gamepad menu
# endif
@@ -439,7 +446,7 @@ enum Config {
#endif
// Streaming
-#if !defined(_WIN32) && !defined(GTA_SWITCH)
+#if !defined(_WIN32) && !defined(__SWITCH__)
//#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp)
#define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore.
#endif
@@ -461,8 +468,11 @@ enum Config {
#undef PEDS_REPORT_CRIMES_ON_PHONE
#endif
-#ifdef GTA_SWITCH
+#ifdef GTA_HANDHELD
#define IGNORE_MOUSE_KEYBOARD // ignore mouse & keyboard input
+#endif
+
+#ifdef __SWITCH__
#define USE_UNNAMED_SEM // named semaphores are unsupported on the switch
#endif