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authorSergeanur <s.anureev@yandex.ua>2021-05-10 02:34:21 +0300
committerSergeanur <s.anureev@yandex.ua>2021-05-10 02:45:04 +0300
commit3dda658e4296c0b009f0670d6a9c6d2da2878569 (patch)
tree42fd6704034e4ebb218a0b23a5fe727f58822a07 /src/entities
parent1817727a66a8834b8291957ca8178ee36e7544a2 (diff)
Use some GetMatrix/SetMatrix logic based on SA
# Conflicts: # src/control/Pickups.cpp # src/control/RoadBlocks.cpp # src/core/World.cpp # src/entities/Entity.cpp # src/objects/CutsceneHead.cpp # src/objects/Object.cpp
Diffstat (limited to 'src/entities')
-rw-r--r--src/entities/Entity.cpp22
-rw-r--r--src/entities/Physical.cpp6
2 files changed, 14 insertions, 14 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 6204b748..4653c173 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -121,9 +121,9 @@ CEntity::CreateRwObject(void)
if(IsBuilding())
gBuildings++;
if(RwObjectGetType(m_rwObject) == rpATOMIC)
- m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
+ GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
- m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
+ GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false);
mi->AddRef();
}
@@ -135,9 +135,9 @@ CEntity::AttachToRwObject(RwObject *obj)
m_rwObject = obj;
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC)
- m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
+ GetMatrix().Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false);
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
- m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
+ GetMatrix().Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false);
CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
}
@@ -149,7 +149,7 @@ CEntity::DetachFromRwObject(void)
if(m_rwObject)
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
m_rwObject = nil;
- m_matrix.Detach();
+ GetMatrix().Detach();
}
RpAtomic*
@@ -177,7 +177,7 @@ CEntity::DeleteRwObject(void)
{
RwFrame *f;
- m_matrix.Detach();
+ GetMatrix().Detach();
if(m_rwObject){
if(RwObjectGetType(m_rwObject) == rpATOMIC){
f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
@@ -202,16 +202,16 @@ CEntity::GetBoundRect(void)
CVector v;
CColModel *col = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
- rect.ContainPoint(m_matrix * col->boundingBox.min);
- rect.ContainPoint(m_matrix * col->boundingBox.max);
+ rect.ContainPoint(GetMatrix() * col->boundingBox.min);
+ rect.ContainPoint(GetMatrix() * col->boundingBox.max);
v = col->boundingBox.min;
v.x = col->boundingBox.max.x;
- rect.ContainPoint(m_matrix * v);
+ rect.ContainPoint(GetMatrix() * v);
v = col->boundingBox.max;
v.x = col->boundingBox.min.x;
- rect.ContainPoint(m_matrix * v);
+ rect.ContainPoint(GetMatrix() * v);
return rect;
}
@@ -227,7 +227,7 @@ CEntity::GetBoundCentre(void)
void
CEntity::GetBoundCentre(CVector &out)
{
- out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
+ out = GetMatrix() * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
}
float
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index b897a6e2..03fbad03 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -462,7 +462,7 @@ CPhysical::ApplyMoveForce(float jx, float jy, float jz)
void
CPhysical::ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz)
{
- CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz));
m_vecTurnSpeed += turnimpulse*(1.0f/m_fTurnMass);
}
@@ -477,7 +477,7 @@ CPhysical::ApplyFrictionMoveForce(float jx, float jy, float jz)
void
CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float py, float pz)
{
- CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz));
m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass);
}
@@ -1023,7 +1023,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
moveSpeed += vImpulse * (1.0f/m_fMass);
// ApplyTurnForce
- CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(pointpos-com, vImpulse);
turnSpeed += turnimpulse*(1.0f/m_fTurnMass);