diff options
author | aap <aap@papnet.eu> | 2021-02-06 16:33:17 +0100 |
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committer | aap <aap@papnet.eu> | 2021-02-06 16:33:17 +0100 |
commit | 6662e60b63d3765ad703d23c28a2c17822b58348 (patch) | |
tree | 70fbd3b1f1fcc7190ea14d8b51bfa4cd6847e4f6 /src/extras/shaders/obj/default_UV2_vert.inc | |
parent | 2bd8be587277af6a1239a19d0235888c85388f93 (diff) |
reorganize shaders; use modulate flag; update librw
Diffstat (limited to 'src/extras/shaders/obj/default_UV2_vert.inc')
-rw-r--r-- | src/extras/shaders/obj/default_UV2_vert.inc | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/extras/shaders/obj/default_UV2_vert.inc b/src/extras/shaders/obj/default_UV2_vert.inc new file mode 100644 index 00000000..450f3d9a --- /dev/null +++ b/src/extras/shaders/obj/default_UV2_vert.inc @@ -0,0 +1,27 @@ +const char *default_UV2_vert_src = +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT vec2 v_tex1;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" +" v_tex1 = in_tex1;\n" + +" v_color = in_color;\n" +" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" +" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color *= u_matColor;\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; |