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author | aap <aap@papnet.eu> | 2019-06-27 10:58:51 +0200 |
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committer | aap <aap@papnet.eu> | 2019-06-27 10:58:51 +0200 |
commit | d74b8fa9521b070ba09496563904a5e4b994edf2 (patch) | |
tree | 21d37d89d193bffa20ac2fcbbbf20d63408cd247 /src/main.cpp | |
parent | ff56b39a274b58599bece6fd6961ccf21af96d0b (diff) |
started filling debug menu
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index 0dadc131..d1ffbe6b 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -84,6 +84,7 @@ void DestroySplashScreen(void); extern void (*DebugMenuProcess)(void); extern void (*DebugMenuRender)(void); void DebugMenuInit(void); +void DebugMenuPopulate(void); void PrintGameVersion(); @@ -115,6 +116,13 @@ Idle(void *arg) if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.field_452 == 1) && TheCamera.GetScreenFadeStatus() != FADE_2){ +#ifdef GTA_PC + // This is from SA, but it's nice for windowed mode + RwV2d pos; + pos.x = SCREENW/2.0f; + pos.y = SCREENH/2.0f; + RsMouseSetPos(&pos); +#endif CRenderer::ConstructRenderList(); CRenderer::PreRender(); @@ -677,6 +685,7 @@ Initialise3D(void *param) { // DebugMenuInit(); + DebugMenuPopulate(); // return CGame::InitialiseRenderWare(); |