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authorSergeanur <s.anureev@yandex.ua>2021-05-10 02:34:21 +0300
committerSergeanur <s.anureev@yandex.ua>2021-06-24 21:32:43 +0300
commit6537dfe7f103161676a8850801383b0d63efd40e (patch)
treef5c7fc57cd126bfcdc27f17076d8c390efa5aa22 /src/math/Matrix.h
parentf2b59f5097366af964c65824c1e2fd0779d07eed (diff)
Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
Diffstat (limited to 'src/math/Matrix.h')
-rw-r--r--src/math/Matrix.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index 9d50a4f6..6404b506 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -72,22 +72,6 @@ public:
void SetRotateXOnly(float angle);
void SetRotateYOnly(float angle);
void SetRotateZOnly(float angle);
- void SetRotateZOnlyScaled(float angle, float scale) {
- float c = Cos(angle);
- float s = Sin(angle);
-
- rx = c * scale;
- ry = s * scale;
- rz = 0.0f;
-
- fx = -s * scale;
- fy = c * scale;
- fz = 0.0f;
-
- ux = 0.0f;
- uy = 0.0f;
- uz = scale;
- }
void SetRotateX(float angle);
void SetRotateY(float angle);
void SetRotateZ(float angle);