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author | Sergeanur <s.anureev@yandex.ua> | 2021-05-10 02:34:21 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 21:32:43 +0300 |
commit | 6537dfe7f103161676a8850801383b0d63efd40e (patch) | |
tree | f5c7fc57cd126bfcdc27f17076d8c390efa5aa22 /src/math/Matrix.h | |
parent | f2b59f5097366af964c65824c1e2fd0779d07eed (diff) |
Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
Diffstat (limited to 'src/math/Matrix.h')
-rw-r--r-- | src/math/Matrix.h | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/src/math/Matrix.h b/src/math/Matrix.h index 9d50a4f6..6404b506 100644 --- a/src/math/Matrix.h +++ b/src/math/Matrix.h @@ -72,22 +72,6 @@ public: void SetRotateXOnly(float angle); void SetRotateYOnly(float angle); void SetRotateZOnly(float angle); - void SetRotateZOnlyScaled(float angle, float scale) { - float c = Cos(angle); - float s = Sin(angle); - - rx = c * scale; - ry = s * scale; - rz = 0.0f; - - fx = -s * scale; - fy = c * scale; - fz = 0.0f; - - ux = 0.0f; - uy = 0.0f; - uz = scale; - } void SetRotateX(float angle); void SetRotateY(float angle); void SetRotateZ(float angle); |