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authorSergeanur <s.anureev@yandex.ua>2021-05-10 02:34:21 +0300
committerSergeanur <s.anureev@yandex.ua>2021-05-10 02:45:04 +0300
commit3dda658e4296c0b009f0670d6a9c6d2da2878569 (patch)
tree42fd6704034e4ebb218a0b23a5fe727f58822a07 /src/math
parent1817727a66a8834b8291957ca8178ee36e7544a2 (diff)
Use some GetMatrix/SetMatrix logic based on SA
# Conflicts: # src/control/Pickups.cpp # src/control/RoadBlocks.cpp # src/core/World.cpp # src/entities/Entity.cpp # src/objects/CutsceneHead.cpp # src/objects/Object.cpp
Diffstat (limited to 'src/math')
-rw-r--r--src/math/Matrix.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index 6da4c767..0adcf32c 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -92,22 +92,6 @@ public:
void SetRotateXOnly(float angle);
void SetRotateYOnly(float angle);
void SetRotateZOnly(float angle);
- void SetRotateZOnlyScaled(float angle, float scale) {
- float c = Cos(angle);
- float s = Sin(angle);
-
- rx = c * scale;
- ry = s * scale;
- rz = 0.0f;
-
- fx = -s * scale;
- fy = c * scale;
- fz = 0.0f;
-
- ux = 0.0f;
- uy = 0.0f;
- uz = scale;
- }
void SetRotateX(float angle);
void SetRotateY(float angle);
void SetRotateZ(float angle);