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authoraap <aap@papnet.eu>2020-05-06 16:56:59 +0200
committeraap <aap@papnet.eu>2020-05-06 16:56:59 +0200
commitb4bbd91921833ce92c78a470863b4a3e441d4c8f (patch)
tree151bedd94f1bdd7680add673f8bfcc2770dc4627 /src/objects/Object.cpp
parent13522259b8d355b6e8dd11dd66f40d24386ce4d7 (diff)
got rid of superfluous enum
Diffstat (limited to 'src/objects/Object.cpp')
-rw-r--r--src/objects/Object.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index ab1290b0..a450ca56 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -173,12 +173,12 @@ CObject::ObjectDamage(float amount)
const float fDirectionZ = 0.0002f * amount;
switch (m_nCollisionDamageEffect)
{
- case COLDAMAGE_EFFECT_CHANGE_MODEL:
+ case COLLRESPONSE_CHANGE_MODEL:
bRenderDamaged = true;
break;
- case COLDAMAGE_EFFECT_SPLIT_MODEL:
+ case COLLRESPONSE_SPLIT_MODEL:
break;
- case COLDAMAGE_EFFECT_SMASH_COMPLETELY:
+ case COLLRESPONSE_SMASH_COMPLETELY:
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
@@ -186,7 +186,7 @@ CObject::ObjectDamage(float amount)
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
break;
- case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH:
+ case COLLRESPONSE_CHANGE_THEN_SMASH:
if (!bRenderDamaged) {
bRenderDamaged = true;
}
@@ -199,7 +199,7 @@ CObject::ObjectDamage(float amount)
SetTurnSpeed(0.0f, 0.0f, 0.0f);
}
break;
- case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
+ case COLLRESPONSE_SMASH_CARDBOARD_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
@@ -222,7 +222,7 @@ CObject::ObjectDamage(float amount)
PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
break;
}
- case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
+ case COLLRESPONSE_SMASH_WOODENBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
@@ -245,7 +245,7 @@ CObject::ObjectDamage(float amount)
PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
break;
}
- case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
+ case COLLRESPONSE_SMASH_TRAFFICCONE_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
@@ -270,7 +270,7 @@ CObject::ObjectDamage(float amount)
PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
break;
}
- case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
+ case COLLRESPONSE_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;