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authorNikolay Korolev <nickvnuk@gmail.com>2020-10-18 17:30:51 +0300
committerNikolay Korolev <nickvnuk@gmail.com>2020-10-18 17:30:51 +0300
commitd7789661cda9c07988834aa9c6c53d5cee888612 (patch)
treeb17c3aa13c73ea0f21d645962dccea83486d9dc7 /src/objects
parent8d92a0681ac6a55ccec3927eb29c3ccf665d62a9 (diff)
parent0d20f1c364e23ff68c26b77632f0fb80c0e54799 (diff)
Merge remote-tracking branch 'upstream/miami' into miami
Diffstat (limited to 'src/objects')
-rw-r--r--src/objects/Object.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 9a9eaa73..8b78bdbd 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -98,7 +98,7 @@ CObject::ProcessControl(void)
CPhysical::ProcessControl();
if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
bIsInWater = true;
- bIsStatic = false;
+ SetIsStatic(false);
ApplyMoveForce(impulse);
ApplyTurnForce(impulse, point);
float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
@@ -197,7 +197,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_COMPLETELY:
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -209,7 +209,7 @@ CObject::ObjectDamage(float amount)
else {
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -218,7 +218,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -241,7 +241,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -264,7 +264,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -289,7 +289,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
- bIsStatic = true;
+ SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@@ -329,7 +329,7 @@ CObject::Init(void)
CObjectData::SetObjectData(GetModelIndex(), *this);
m_nEndOfLifeTime = 0;
ObjectCreatedBy = GAME_OBJECT;
- bIsStatic = true;
+ SetIsStatic(true);
bIsPickup = false;
bPickupObjWithMessage = false;
bOutOfStock = false;