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authorSergeanur <s.anureev@yandex.ua>2020-12-18 02:58:09 +0200
committerSergeanur <s.anureev@yandex.ua>2020-12-18 02:58:09 +0200
commitcfda5eb148abdb502b049083c83f166460ccc8be (patch)
tree290b84a8053f37f3b676fd26314631a528f04630 /src/peds/PedIK.h
parent2903ebe2965b90a97195249f2592ccf820ca66b7 (diff)
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
Diffstat (limited to 'src/peds/PedIK.h')
-rw-r--r--src/peds/PedIK.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index 7dcf0ef3..ee719fea 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -52,7 +52,6 @@ public:
bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch);
bool PointGunAtPosition(CVector const& position);
void GetComponentPosition(RwV3d &pos, uint32 node);
- void GetComponentPosition(CVector &pos, uint32 node) { GetComponentPosition(*(RwV3d*)pos, node); }
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch);