diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-12-18 02:58:09 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-12-18 02:58:09 +0200 |
commit | cfda5eb148abdb502b049083c83f166460ccc8be (patch) | |
tree | 290b84a8053f37f3b676fd26314631a528f04630 /src/peds/PedIK.h | |
parent | 2903ebe2965b90a97195249f2592ccf820ca66b7 (diff) |
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
Diffstat (limited to 'src/peds/PedIK.h')
-rw-r--r-- | src/peds/PedIK.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index 7dcf0ef3..ee719fea 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -52,7 +52,6 @@ public: bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch); bool PointGunAtPosition(CVector const& position); void GetComponentPosition(RwV3d &pos, uint32 node); - void GetComponentPosition(CVector &pos, uint32 node) { GetComponentPosition(*(RwV3d*)pos, node); } void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch); |