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author | erorcun <erayorcunus@gmail.com> | 2020-05-12 00:33:13 +0300 |
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committer | GitHub <noreply@github.com> | 2020-05-12 00:33:13 +0300 |
commit | 5f40f06bf024e3806e0fe5a92ca14ee6b22a9933 (patch) | |
tree | 3008c5a5977736453221f00daa1f34f9d292906b /src/peds/PlayerPed.cpp | |
parent | 70a8234dad441b73c998ee11b2932071ce55c540 (diff) | |
parent | c4a154557bad4a610abfc3424d392cf2fd9c4cfa (diff) |
Merge pull request #533 from erorcun/master
Linux build support
Diffstat (limited to 'src/peds/PlayerPed.cpp')
-rw-r--r-- | src/peds/PlayerPed.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index c6c4824b..92e3d358 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1077,7 +1077,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) SetLookFlag(limitedCam, true); SetAimFlag(limitedCam); #ifdef VC_PED_PORTS - SetLookTimer(INT_MAX); // removing this makes head move for real, but I experinced some bugs. + SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs. #endif } else { m_fRotationDest = limitedCam; |