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authorSergeanur <s.anureev@yandex.ua>2020-05-13 00:19:21 +0300
committerSergeanur <s.anureev@yandex.ua>2020-05-13 00:27:15 +0300
commit33dfaf7da11675fdad2909e39b6d15e49fc6cc68 (patch)
treeff2b3fe079b51b521cb26ceb2da0a5717b0601ff /src/peds/PlayerPed.cpp
parentdc444b9ca06efd32eb624e5da063cfec309a086a (diff)
parentc40fcdf39ab77cb0fde26e314652e0aaf9dd4544 (diff)
Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # premake5.lua # src/core/ZoneCull.cpp # src/core/Zones.cpp # src/objects/CutsceneHead.cpp # src/render/Clouds.cpp
Diffstat (limited to 'src/peds/PlayerPed.cpp')
-rw-r--r--src/peds/PlayerPed.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index c6c4824b..92e3d358 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1077,7 +1077,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
SetLookFlag(limitedCam, true);
SetAimFlag(limitedCam);
#ifdef VC_PED_PORTS
- SetLookTimer(INT_MAX); // removing this makes head move for real, but I experinced some bugs.
+ SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs.
#endif
} else {
m_fRotationDest = limitedCam;