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authoreray orçunus <erayorcunus@gmail.com>2020-05-11 05:55:57 +0300
committereray orçunus <erayorcunus@gmail.com>2020-05-11 21:00:55 +0300
commit8a4fa58cd42b7cca4a86fe2d9913b839b554bf10 (patch)
tree294e44de2168e1b581ba847775d827924c07bf2e /src/peds/PlayerPed.cpp
parentc66c45f4c8921564dc705c690e25848c330c4b26 (diff)
Linux build support
Diffstat (limited to 'src/peds/PlayerPed.cpp')
-rw-r--r--src/peds/PlayerPed.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index c6c4824b..92e3d358 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1077,7 +1077,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
SetLookFlag(limitedCam, true);
SetAimFlag(limitedCam);
#ifdef VC_PED_PORTS
- SetLookTimer(INT_MAX); // removing this makes head move for real, but I experinced some bugs.
+ SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs.
#endif
} else {
m_fRotationDest = limitedCam;