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author | eray orçunus <erayorcunus@gmail.com> | 2020-05-11 05:55:57 +0300 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-05-11 21:00:55 +0300 |
commit | 8a4fa58cd42b7cca4a86fe2d9913b839b554bf10 (patch) | |
tree | 294e44de2168e1b581ba847775d827924c07bf2e /src/peds/PlayerPed.cpp | |
parent | c66c45f4c8921564dc705c690e25848c330c4b26 (diff) |
Linux build support
Diffstat (limited to 'src/peds/PlayerPed.cpp')
-rw-r--r-- | src/peds/PlayerPed.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index c6c4824b..92e3d358 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1077,7 +1077,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) SetLookFlag(limitedCam, true); SetAimFlag(limitedCam); #ifdef VC_PED_PORTS - SetLookTimer(INT_MAX); // removing this makes head move for real, but I experinced some bugs. + SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs. #endif } else { m_fRotationDest = limitedCam; |