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authoraap <aap@papnet.eu>2020-06-21 14:50:00 +0200
committeraap <aap@papnet.eu>2020-06-21 14:50:00 +0200
commit98baa36f1a83362a67c46c2eb75539876b64b5b9 (patch)
treeb8051af78f2479d156729b640b5b336158b1f22a /src/render/Draw.h
parent3859efff42cc4399932e4b5e24bb6660c3b5e06f (diff)
FOV fix
Diffstat (limited to 'src/render/Draw.h')
-rw-r--r--src/render/Draw.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/render/Draw.h b/src/render/Draw.h
index 55958a2a..5c4f95b1 100644
--- a/src/render/Draw.h
+++ b/src/render/Draw.h
@@ -16,14 +16,15 @@ private:
static float ms_fNearClipZ;
static float ms_fFarClipZ;
static float ms_fFOV;
-public:
- static float ms_fLODDistance; // set but unused?
-
#ifdef ASPECT_RATIO_SCALE
// we use this variable to scale a lot of 2D elements
// so better cache it
static float ms_fAspectRatio;
+ // similar thing for 3D rendering
+ static float ms_fScaledFOV;
#endif
+public:
+ static float ms_fLODDistance; // set but unused?
static uint8 FadeValue;
static uint8 FadeRed;
@@ -37,6 +38,11 @@ public:
static void SetFOV(float fov);
static float GetFOV(void) { return ms_fFOV; }
+#ifdef ASPECT_RATIO_SCALE
+ static float GetScaledFOV(void) { return ms_fScaledFOV; }
+#else
+ static float GetScaledFOV(void) { return ms_fFOV; }
+#endif
static float FindAspectRatio(void);
#ifdef ASPECT_RATIO_SCALE