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authorFire-Head <Fire-Head@users.noreply.github.com>2019-10-27 06:17:30 +0300
committerFire-Head <Fire-Head@users.noreply.github.com>2019-10-27 06:17:30 +0300
commit537aaca5c200cb61928674303f7a24e3af29ad54 (patch)
tree6107f1e30d2392fb11df36d4902605810b4a6998 /src/render/Renderer.cpp
parent8baf4106694fa5b9a14614230dfa8dcb578c857a (diff)
ControllerConfig done
Fix Cam enum
Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r--src/render/Renderer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 99d50e8f..562d5882 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -353,7 +353,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
}else{
if(mi->m_type != MITYPE_SIMPLE){
if(FindPlayerVehicle() == ent &&
- TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON){
+ TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
// Player's vehicle in first person mode
if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD ||
ent->GetModelIndex() == MI_RHINO ||
@@ -642,8 +642,8 @@ CRenderer::ScanWorld(void)
RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
m_loadingPriority = false;
- if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 ||
- TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED){
+ if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
+ TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
CRect rect;
int x1, x2, y1, y2;
LimitFrustumVector(vectors[CORNER_FAR_TOPLEFT], vectors[CORNER_CAM], -100.0f);
@@ -753,8 +753,8 @@ CRenderer::RequestObjectsInFrustum(void)
vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z;
RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
- if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 ||
- TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED){
+ if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
+ TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
CRect rect;
int x1, x2, y1, y2;
LimitFrustumVector(vectors[CORNER_FAR_TOPLEFT], vectors[CORNER_CAM], -100.0f);