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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-04-21 22:53:55 +0300 |
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committer | GitHub <noreply@github.com> | 2020-04-21 22:53:55 +0300 |
commit | 828dc85be5a7a24bdcf6aaca2eeda1756de63bfd (patch) | |
tree | e4f7d6c344b7b2467098c37fad8d6808b6ccf9db /src/render/Shadows.cpp | |
parent | fba4c51f6b54bda7f693672db3343b113218f781 (diff) |
fix RenderExtraPlayerShadows 2
Diffstat (limited to 'src/render/Shadows.cpp')
-rw-r--r-- | src/render/Shadows.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index f14b6ec1..d5970ebe 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -1644,7 +1644,7 @@ CShadows::RenderExtraPlayerShadows(void) if ( fLightDist < fRadius*0.5f ) nColorStrength = (5*CTimeCycle::GetLightShadowStrength()/8); else - nColorStrength = int32(CTimeCycle::GetLightShadowStrength() * fMult); + nColorStrength = int32((5*CTimeCycle::GetLightShadowStrength()/8) * fMult); float fInv = 1.0f / fLightDist; vecLight.x *= fInv; |