diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-06-07 10:43:33 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-06-07 15:19:29 +0300 |
commit | fe3a3ad8b51b082a4d93b76175fc9a33700b0e34 (patch) | |
tree | c82245cf060e484ee51daa713a6327fa9713f062 /src/render/Sprite2d.cpp | |
parent | a44510d1dffde934bef366a7d570cd09962f1b2a (diff) |
cleanup
Diffstat (limited to 'src/render/Sprite2d.cpp')
-rw-r--r-- | src/render/Sprite2d.cpp | 41 |
1 files changed, 12 insertions, 29 deletions
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp index 3f7cea44..bf39d15e 100644 --- a/src/render/Sprite2d.cpp +++ b/src/render/Sprite2d.cpp @@ -430,43 +430,26 @@ void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, } void -CSprite2d::AddToBuffer(const CRect &r, const CRGBA &c, float a3, float a4, float a5, float a6, float a7, float a8, float a9, float a10) +CSprite2d::AddToBuffer(const CRect &r, const CRGBA &c, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) { - RwIm2DVertex* v = TempVertexBuffer; - SetVertices( - &v[nextBufferVertex], - r, - c, - c, - c, - c, - a3, - a4, - a5, - a6, - a7, - a8, - a9, - a10); - RwImVertexIndex *v12 = &TempBufferRenderIndexList[nextBufferIndex]; - v12[0] = nextBufferVertex; - v12[1] = nextBufferVertex + 1; - v12[2] = nextBufferVertex + 2; - v12[3] = nextBufferVertex + 3; - v12[4] = nextBufferVertex; - v12[5] = nextBufferVertex + 2; + SetVertices(&TempVertexBuffer[nextBufferVertex], r, c, c, c, c, u0, v0, u1, v1, u3, v3, u2, v2); + RwImVertexIndex *pIndexList = &TempBufferRenderIndexList[nextBufferIndex]; + pIndexList[0] = nextBufferVertex; + pIndexList[1] = nextBufferVertex + 1; + pIndexList[2] = nextBufferVertex + 2; + pIndexList[3] = nextBufferVertex + 3; + pIndexList[4] = nextBufferVertex; + pIndexList[5] = nextBufferVertex + 2; nextBufferIndex += 6; nextBufferVertex += 4; if (IsVertexBufferFull()) RenderVertexBuffer(); } -bool CSprite2d::IsVertexBufferFull() +bool +CSprite2d::IsVertexBufferFull() { - bool result = true; - if (nextBufferVertex <= 380 && nextBufferIndex <= 1018) - result = false; - return result; + return (nextBufferVertex > ARRAY_SIZE(TempVertexBuffer)-128-4 || nextBufferIndex > ARRAY_SIZE(TempBufferRenderIndexList)-6); } void |