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authorSergeanur <s.anureev@yandex.ua>2020-09-14 20:48:49 +0300
committerSergeanur <s.anureev@yandex.ua>2020-09-14 21:10:23 +0300
commita8a28c151273e5d1a33707b61304e27762eb6378 (patch)
treef6b62a86f7d4496ee405279092fe029545694748 /src/render/WaterCannon.cpp
parent25a22cc6f25c01c7fc777bc41f632e6237ac8426 (diff)
Move a bunch of math to cpp files + small fixes
# Conflicts: # src/control/CarCtrl.cpp # src/math/Matrix.h # src/math/Vector2D.h # src/math/math.cpp # src/render/Skidmarks.cpp
Diffstat (limited to 'src/render/WaterCannon.cpp')
-rw-r--r--src/render/WaterCannon.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp
index 2ef10d77..2b34db37 100644
--- a/src/render/WaterCannon.cpp
+++ b/src/render/WaterCannon.cpp
@@ -140,8 +140,7 @@ void CWaterCannon::Render(void)
if ( !bInit )
{
CVector cp = CrossProduct(m_avecPos[pointB] - m_avecPos[pointA], TheCamera.GetForward());
- cp.Normalise(0.05f);
- norm = cp;
+ norm = cp * (0.05f / cp.Magnitude());
bInit = true;
}