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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-10 10:52:47 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-10 10:52:47 +0300 |
commit | 6647312660cb6c67d7ee3fec89897c930783a77f (patch) | |
tree | ee3411c32f192fd6c088a7cd5cfa655e82684167 /src/render/WeaponEffects.cpp | |
parent | 6473778c47efa1e8c1e2d8eea405de98f378cd69 (diff) |
Fix sprite vertical scale
Diffstat (limited to 'src/render/WeaponEffects.cpp')
-rw-r--r-- | src/render/WeaponEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp index 3101def9..2ed9e662 100644 --- a/src/render/WeaponEffects.cpp +++ b/src/render/WeaponEffects.cpp @@ -83,7 +83,7 @@ CWeaponEffects::Render(void) { float recipz = 1.0f / pos.z; CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, - gCrossHair.m_fSize * w, gCrossHair.m_fSize * SCREEN_SCALE_AR2(h), + gCrossHair.m_fSize * w, gCrossHair.m_fSize * h, gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255, recipz, 255); } |