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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-01-13 23:07:12 +0300 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-01-13 23:07:12 +0300 |
commit | 13b52229be04b265e1fe3d0f76cf4b88e3e72edf (patch) | |
tree | 835de88fc06015beead8055e44c668d4d8a2dfa6 /src/render | |
parent | ab14a0bc61b8c6dd5a00431518f90de3c6a8a565 (diff) |
hud ammo fix
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Hud.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index d7a9d75d..238dfbb5 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -449,10 +449,10 @@ void CHud::Draw() } if (m_WeaponState != FADED_OUT) { CWeapon *weapon = playerPed->GetWeapon(); - uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition; - uint32 AmmoInClip = weapon->m_nAmmoInClip; - uint32 TotalAmmo = weapon->m_nAmmoTotal; - uint32 Ammo, Clip; + int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition; + int32 AmmoInClip = weapon->m_nAmmoInClip; + int32 TotalAmmo = weapon->m_nAmmoTotal; + int32 Ammo, Clip; if (AmmoAmount <= 1 || AmmoAmount >= 1000) sprintf(sTemp, "%d", TotalAmmo); |