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authorNikolay Korolev <nickvnuk@gmail.com>2020-04-21 23:41:04 +0300
committerNikolay Korolev <nickvnuk@gmail.com>2020-04-21 23:41:04 +0300
commit78d6ad73481d8f4bec4db80919700e91b75e8acd (patch)
treeae9141dfa93210e085e8148af87e94eaf40145e7 /src/render
parentc640a94cd9e08b1a28e471bed892360f462ad582 (diff)
parentf754e0532127d3afe25cfd745e824547863e5494 (diff)
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'src/render')
-rw-r--r--src/render/Shadows.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 319cdd3c..d5970ebe 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -1642,9 +1642,9 @@ CShadows::RenderExtraPlayerShadows(void)
int32 nColorStrength;
if ( fLightDist < fRadius*0.5f )
- nColorStrength = CTimeCycle::GetLightShadowStrength();
+ nColorStrength = (5*CTimeCycle::GetLightShadowStrength()/8);
else
- nColorStrength = int32(CTimeCycle::GetLightShadowStrength() * fMult);
+ nColorStrength = int32((5*CTimeCycle::GetLightShadowStrength()/8) * fMult);
float fInv = 1.0f / fLightDist;
vecLight.x *= fInv;