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authoraap <aap@papnet.eu>2021-01-19 21:33:09 +0100
committeraap <aap@papnet.eu>2021-01-19 21:33:09 +0100
commitbb66028e74d5a8d9e75f2448caa876ac35d4f700 (patch)
tree85ddc2e908019c9d2ca8fe83a2a4e7624d89f2ea /src/render
parent7687ce84ed49e71c1fe3dcfba69ca182e72cc090 (diff)
pc radar fix
Diffstat (limited to 'src/render')
-rw-r--r--src/render/Sprite2d.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index 98bb6eb2..59622516 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -358,7 +358,11 @@ CSprite2d::SetMaskVertices(int n, float *positions)
RwIm2DVertexSetScreenZ(&maVertices[i], screenz);
RwIm2DVertexSetCameraZ(&maVertices[i], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz);
- RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
+#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
+ RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0);
+#else
+ RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255);
+#endif
}
}