diff options
author | aap <aap@papnet.eu> | 2020-05-05 13:02:42 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-05 13:02:42 +0200 |
commit | b44df26d3ea5fcdaf6d954016303f358d2c64b79 (patch) | |
tree | 2921c2c0e2883117f4ce9cec73865c1701f32cec /src/save | |
parent | 84c9484e55874c57c1c017cb2394e0c6b2f32303 (diff) |
implemented most of streamed collisions and big buildings
Diffstat (limited to 'src/save')
-rw-r--r-- | src/save/GenericGameStorage.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index bb074042..c22a060c 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -543,11 +543,13 @@ RestoreForStartLoad() ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z); CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#ifndef MIAMI CCollision::SortOutCollisionAfterLoad(); CStreaming::RequestBigBuildings(CGame::currLevel); CStreaming::LoadAllRequestedModels(false); CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); CGame::TidyUpMemory(true, false); +#endif if (CloseFile(file)) { return true; |