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authorSergeanur <s.anureev@yandex.ua>2020-05-05 18:04:43 +0300
committerSergeanur <s.anureev@yandex.ua>2020-05-05 18:04:43 +0300
commitc2b9ddc5b8935dcd8de593c918f50886e0400319 (patch)
tree99f4d7dec983e7ad6f4071cc259c8c0de2eda2e2 /src/save
parent9960c411933f9a804eb5f6840d75ad00fd255252 (diff)
Revert "Remove Miami stuff"
This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252.
Diffstat (limited to 'src/save')
-rw-r--r--src/save/GenericGameStorage.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index bb074042..c22a060c 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -543,11 +543,13 @@ RestoreForStartLoad()
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+#ifndef MIAMI
CCollision::SortOutCollisionAfterLoad();
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(false);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, false);
+#endif
if (CloseFile(file)) {
return true;