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author | Sergeanur <s.anureev@yandex.ua> | 2020-05-05 18:04:43 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-05 18:04:43 +0300 |
commit | c2b9ddc5b8935dcd8de593c918f50886e0400319 (patch) | |
tree | 99f4d7dec983e7ad6f4071cc259c8c0de2eda2e2 /src/save | |
parent | 9960c411933f9a804eb5f6840d75ad00fd255252 (diff) |
Revert "Remove Miami stuff"
This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252.
Diffstat (limited to 'src/save')
-rw-r--r-- | src/save/GenericGameStorage.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index bb074042..c22a060c 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -543,11 +543,13 @@ RestoreForStartLoad() ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z); CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#ifndef MIAMI CCollision::SortOutCollisionAfterLoad(); CStreaming::RequestBigBuildings(CGame::currLevel); CStreaming::LoadAllRequestedModels(false); CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); CGame::TidyUpMemory(true, false); +#endif if (CloseFile(file)) { return true; |