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author | eray orçunus <erayorcunus@gmail.com> | 2020-10-02 17:36:56 +0300 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-10-02 21:18:34 +0300 |
commit | 3bd333022778cee8dd95b58b02a7263870546c1b (patch) | |
tree | c75422bd786b704644e9944cca012397cee0d897 /src/skel/crossplatform.cpp | |
parent | ee3f5744f52d7776cc9ce22db1788aa94e011203 (diff) |
Load and write our settings in re3.ini & fixes
Diffstat (limited to 'src/skel/crossplatform.cpp')
-rw-r--r-- | src/skel/crossplatform.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/skel/crossplatform.cpp b/src/skel/crossplatform.cpp index 6188992d..452ad9fa 100644 --- a/src/skel/crossplatform.cpp +++ b/src/skel/crossplatform.cpp @@ -84,6 +84,16 @@ void FileTimeToSystemTime(time_t* writeTime, SYSTEMTIME* out) { } #endif +// Because wchar length differs between platforms. +wchar* +AllocUnicode(const char* src) +{ + wchar *dst = (wchar*)malloc(strlen(src)*2 + 2); + wchar *i = dst; + while((*i++ = (unsigned char)*src++) != '\0'); + return dst; +} + // Funcs/features from Windows that we need on other platforms #ifndef _WIN32 char *strupr(char *s) { |