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authorerorcun <erayorcunus@gmail.com>2020-10-17 18:39:56 +0300
committerGitHub <noreply@github.com>2020-10-17 18:39:56 +0300
commit4e4e0e8e04c7e4b997c32d7cae587d2fd57fac35 (patch)
treef64f498b902d55781a22c65c763144ac8014d17c /src/skel/glfw
parent588fb26728c9a8ac287c216464c52a6eeb9781e7 (diff)
parentb98864d134b747c8f594c9194918b93040f88c1f (diff)
Merge pull request #765 from erorcun/miami
Radar, WaterCannon, win/glfw skels
Diffstat (limited to 'src/skel/glfw')
-rw-r--r--src/skel/glfw/glfw.cpp27
1 files changed, 12 insertions, 15 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index f7951339..a613fff0 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -152,7 +152,7 @@ const char *_psGetUserFilesFolder()
&KeycbData) == ERROR_SUCCESS )
{
RegCloseKey(hKey);
- strcat(szUserFiles, "\\GTA3 User Files");
+ strcat(szUserFiles, "\\GTA Vice City User Files");
_psCreateFolder(szUserFiles);
return szUserFiles;
}
@@ -386,10 +386,6 @@ psInitialize(void)
InitialiseLanguage();
-#ifndef GTA3_1_1_PATCH
- FrontEndMenuManager.LoadSettings();
-#endif
-
#endif
gGameState = GS_START_UP;
@@ -422,7 +418,7 @@ psInitialize(void)
}
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{
- if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
+ if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
{
debug("Operating System is Win98\n");
_dwOperatingSystemVersion = OS_WIN98;
@@ -439,13 +435,9 @@ psInitialize(void)
#ifndef PS2_MENU
-
-#ifdef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
-#endif
-
#ifdef _WIN32
MEMORYSTATUS memstats;
@@ -1251,14 +1243,17 @@ void resizeCB(GLFWwindow* window, int width, int height) {
* memory things don't work.
*/
/* redraw window */
- if (RwInitialised && (gGameState == GS_PLAYING_GAME
#ifndef MASTER
- || gGameState == GS_ANIMVIEWER
-#endif
- ))
+ if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
{
- RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE);
+ RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
}
+#else
+ if (RwInitialised && gGameState == GS_PLAYING_GAME)
+ {
+ RsEventHandler(rsIDLE, (void *)TRUE);
+ }
+#endif
if (RwInitialised && height > 0 && width > 0) {
RwRect r;
@@ -1766,6 +1761,7 @@ main(int argc, char *argv[])
printf("Into TheGame!!!\n");
#else
LoadingScreen(nil, nil, "loadsc0");
+ // LoadingScreen(nil, nil, "loadsc0"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@@ -1782,6 +1778,7 @@ main(int argc, char *argv[])
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
+ // LoadingScreen(nil, nil, "loadsc0"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;