diff options
author | majestic <majesticcoding@gmail.com> | 2020-07-05 13:45:09 -0700 |
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committer | majestic <majesticcoding@gmail.com> | 2020-07-20 09:49:39 -0700 |
commit | 1ff27e3363c4deb027619375ac289a6148cda529 (patch) | |
tree | 3b39a423fff3d683dea4b16fc36308a46118286f /src/vehicles/CarGen.cpp | |
parent | ceb1defc4e220037ad1b17eb2b8a497c1385de7b (diff) |
cosmetic fixes
Diffstat (limited to 'src/vehicles/CarGen.cpp')
-rw-r--r-- | src/vehicles/CarGen.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp index 2a048881..4b83cc81 100644 --- a/src/vehicles/CarGen.cpp +++ b/src/vehicles/CarGen.cpp @@ -16,6 +16,7 @@ #include "VisibilityPlugins.h" #include "World.h" #include "Zones.h" +#include "Occlusion.h" uint8 CTheCarGenerators::ProcessCounter; uint32 CTheCarGenerators::NumOfCarGenerators; @@ -151,7 +152,7 @@ void CCarGenerator::Process() { if (m_nVehicleHandle == -1 && (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter || CTimer::GetTimeInMilliseconds() >= m_nTimer) && - m_nUsesRemaining != 0 && CheckIfWithinRangeOfAnyPlayer()) + m_nUsesRemaining != 0 && CheckIfWithinRangeOfAnyPlayers()) DoInternalProcessing(); if (m_nVehicleHandle == -1) return; @@ -203,14 +204,14 @@ bool CCarGenerator::CheckForBlockage(int32 mi) return false; } -bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer() +bool CCarGenerator::CheckIfWithinRangeOfAnyPlayers() { CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos; float distance = direction.Magnitude(); float farclip = 110.0f * TheCamera.GenerationDistMultiplier; float nearclip = farclip - 20.0f; bool canBeRemoved = (m_nModelIndex > 0 && CModelInfo::IsBoatModel(m_nModelIndex) && 165.0f * TheCamera.GenerationDistMultiplier > distance && - TheCamera.IsSphereVisible(m_vecPos, 0.0f)); // TODO(MIAMI) COcclision::IsPositionOccluded(m_vecPos, 0.0f) + TheCamera.IsSphereVisible(m_vecPos, 0.0f) && COcclusion::IsPositionOccluded(m_vecPos, 0.0f)); if (distance >= farclip || canBeRemoved){ if (m_bIsBlocking) m_bIsBlocking = false; |