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authoraap <aap@papnet.eu>2020-05-22 14:27:16 +0200
committeraap <aap@papnet.eu>2020-05-22 14:27:16 +0200
commita53ca58e566ffceb058451bc49bcc5810c26cb37 (patch)
tree1c58219ab89f84dacbc706205ff9eac88f8ce75f /src/vehicles/Vehicle.h
parent380f7bc41798ec185e3770c00d76edbce31ad718 (diff)
CPhysical
Diffstat (limited to 'src/vehicles/Vehicle.h')
-rw-r--r--src/vehicles/Vehicle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 0b7d3cba..a401975c 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -189,7 +189,7 @@ public:
uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water)
//uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
- //uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
+ uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
uint8 bParking : 1;
//uint8 bCanPark : 1;