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authorerorcun <erayorcunus@gmail.com>2020-04-19 16:56:39 +0300
committerGitHub <noreply@github.com>2020-04-19 16:56:39 +0300
commit0f07a323c9a0a97429c551808a38249a6b8ad1ff (patch)
tree563add6e54b45ac77ab863815a8750afed24bb1e /src/vehicles
parentf9ed50e17813d2a6708a6516e18041c7482a7462 (diff)
parentbcc3a8b6c76ef5851af350ef4d839ef44d473f56 (diff)
Merge pull request #474 from Nick007J/master
Bug fixes, mostly replay; added RegisterReference for player ped pointer
Diffstat (limited to 'src/vehicles')
-rw-r--r--src/vehicles/Heli.cpp139
1 files changed, 76 insertions, 63 deletions
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 1f92b678..6a83a30e 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -24,6 +24,9 @@
#include "Object.h"
#include "HandlingMgr.h"
#include "Heli.h"
+#ifdef FIX_BUGS
+#include "Replay.h"
+#endif
enum
{
@@ -428,89 +431,95 @@ CHeli::ProcessControl(void)
// Search light and shooting
if(m_heliStatus == HELI_STATUS_FLY_AWAY || m_heliType == HELI_TYPE_CATALINA || CCullZones::PlayerNoRain())
m_fSearchLightIntensity = 0.0f;
- else{
+ else {
// Update search light history once every 1000ms
int timeDiff = CTimer::GetTimeInMilliseconds() - m_nSearchLightTimer;
- while(timeDiff > 1000){
- for(i = 5; i > 0; i--){
- m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i-1];
- m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i-1];
+ while (timeDiff > 1000) {
+ for (i = 5; i > 0; i--) {
+ m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i - 1];
+ m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i - 1];
}
- m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x*50.0f*(m_nHeliId+2);
- m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y*50.0f*(m_nHeliId+2);
+ m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x * 50.0f * (m_nHeliId + 2);
+ m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y * 50.0f * (m_nHeliId + 2);
timeDiff -= 1000;
m_nSearchLightTimer += 1000;
}
assert(timeDiff <= 1000);
- float f1 = timeDiff/1000.0f;
+ float f1 = timeDiff / 1000.0f;
float f2 = 1.0f - f1;
- m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId+2]*f2 + m_aSearchLightHistoryX[m_nHeliId+2-1]*f1;
- m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId+2]*f2 + m_aSearchLightHistoryY[m_nHeliId+2-1]*f1;
+ m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId + 2] * f2 + m_aSearchLightHistoryX[m_nHeliId + 2 - 1] * f1;
+ m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId + 2] * f2 + m_aSearchLightHistoryY[m_nHeliId + 2 - 1] * f1;
float searchLightDist = (CVector2D(m_fSearchLightX, m_fSearchLightY) - GetPosition()).Magnitude();
- if(searchLightDist > 60.0f)
+ if (searchLightDist > 60.0f)
m_fSearchLightIntensity = 0.0f;
- else if(searchLightDist < 40.0f)
+ else if (searchLightDist < 40.0f)
m_fSearchLightIntensity = 1.0f;
else
- m_fSearchLightIntensity = 1.0f - (40.0f-searchLightDist)/40.0f;
+ m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / 40.0f;
- if(m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x-m_fSearchLightX) + sq(FindPlayerCoors().y-m_fSearchLightY) > sq(7.0f))
+ if (m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x - m_fSearchLightX) + sq(FindPlayerCoors().y - m_fSearchLightY) > sq(7.0f))
m_nShootTimer = CTimer::GetTimeInMilliseconds();
- else if(CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){
+ else if (CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer) {
DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_HELI_PLAYER_FOUND, 0.0f);
- m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF);
+ m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber() & 0xFFF);
}
-
- // Shoot
- int shootTimeout;
- if(m_heliType == HELI_TYPE_RANDOM){
- switch(FindPlayerPed()->m_pWanted->m_nWantedLevel){
- case 0:
- case 1:
- case 2: shootTimeout = 999999; break;
- case 3: shootTimeout = 10000; break;
- case 4: shootTimeout = 5000; break;
- case 5: shootTimeout = 3500; break;
- case 6: shootTimeout = 2000; break;
- }
- if(CCullZones::NoPolice())
- shootTimeout /= 2;
- }else
- shootTimeout = 1500;
-
- if(FindPlayerPed()->m_pWanted->IsIgnored())
- m_nShootTimer = CTimer::GetTimeInMilliseconds();
- else{
- // Check if line of sight is clear
- if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout &&
- CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout){
- if(CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)){
- if(m_heliStatus == HELI_STATUS_HOVER2)
- m_heliStatus = HELI_STATUS_HOVER;
- }else{
- m_nShootTimer = CTimer::GetTimeInMilliseconds();
- if(m_heliStatus == HELI_STATUS_HOVER)
- m_heliStatus = HELI_STATUS_HOVER2;
+#ifdef FIX_BUGS
+ if (!CReplay::IsPlayingBack())
+#endif
+ {
+ // Shoot
+ int shootTimeout;
+ if (m_heliType == HELI_TYPE_RANDOM) {
+ switch (FindPlayerPed()->m_pWanted->m_nWantedLevel) {
+ case 0:
+ case 1:
+ case 2: shootTimeout = 999999; break;
+ case 3: shootTimeout = 10000; break;
+ case 4: shootTimeout = 5000; break;
+ case 5: shootTimeout = 3500; break;
+ case 6: shootTimeout = 2000; break;
}
+ if (CCullZones::NoPolice())
+ shootTimeout /= 2;
}
+ else
+ shootTimeout = 1500;
+
+ if (FindPlayerPed()->m_pWanted->IsIgnored())
+ m_nShootTimer = CTimer::GetTimeInMilliseconds();
+ else {
+ // Check if line of sight is clear
+ if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout &&
+ CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout) {
+ if (CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) {
+ if (m_heliStatus == HELI_STATUS_HOVER2)
+ m_heliStatus = HELI_STATUS_HOVER;
+ }
+ else {
+ m_nShootTimer = CTimer::GetTimeInMilliseconds();
+ if (m_heliStatus == HELI_STATUS_HOVER)
+ m_heliStatus = HELI_STATUS_HOVER2;
+ }
+ }
- // Shoot!
- if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout &&
- CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200){
- CVector shotTarget = FindPlayerCoors();
- // some inaccuracy
- shotTarget.x += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f;
- shotTarget.y += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f;
- CVector direction = FindPlayerCoors() - GetPosition();
- direction.Normalise();
- shotTarget += 3.0f*direction;
- CVector shotSource = GetPosition();
- shotSource += 3.0f*direction;
- FireOneInstantHitRound(&shotSource, &shotTarget, 20);
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
- m_nLastShotTime = CTimer::GetTimeInMilliseconds();
+ // Shoot!
+ if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout &&
+ CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200) {
+ CVector shotTarget = FindPlayerCoors();
+ // some inaccuracy
+ shotTarget.x += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f;
+ shotTarget.y += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f;
+ CVector direction = FindPlayerCoors() - GetPosition();
+ direction.Normalise();
+ shotTarget += 3.0f * direction;
+ CVector shotSource = GetPosition();
+ shotSource += 3.0f * direction;
+ FireOneInstantHitRound(&shotSource, &shotTarget, 20);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
+ m_nLastShotTime = CTimer::GetTimeInMilliseconds();
+ }
}
}
}
@@ -825,7 +834,11 @@ CHeli::UpdateHelis(void)
int i, j;
// Spawn new police helis
- int numHelisRequired = FindPlayerPed()->m_pWanted->NumOfHelisRequired();
+ int numHelisRequired =
+#ifdef FIX_BUGS
+ CReplay::IsPlayingBack() ? 0 :
+#endif
+ FindPlayerPed()->m_pWanted->NumOfHelisRequired();
if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){
// Spawn a police heli
TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000;