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authorSergeanur <s.anureev@yandex.ua>2021-05-22 13:08:26 +0300
committerSergeanur <s.anureev@yandex.ua>2021-06-24 21:34:32 +0300
commit5bcdb933a78abb2b9b8d6648d17502240bd9fd29 (patch)
treedf31ee5fefd2ee7716b9ba01cc0062361520a655 /src/vehicles
parentbd94c16e78739d2d58cec63186f1f0e4ee722169 (diff)
Use bool8 in audio code
Diffstat (limited to 'src/vehicles')
-rw-r--r--src/vehicles/Vehicle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 9d90c616..c95d0659 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -151,7 +151,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f;
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
if(m_audioEntityId >= 0)
- DMAudio.SetEntityStatus(m_audioEntityId, true);
+ DMAudio.SetEntityStatus(m_audioEntityId, TRUE);
//m_nRadioStation = CGeneral::GetRandomNumber() % NUM_RADIOS;
switch(GetModelIndex()){
case MI_HUNTER: