diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-06 19:17:47 +0300 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-06 19:17:47 +0300 |
commit | a24b65cbde23929c388e0c207b804a87346a9592 (patch) | |
tree | 6c9a63358c2bdbff7983b70001ce0684d62ca4ba /src/weapons/Weapon.cpp | |
parent | aa12251c6b29e169516778473d0e17fce52d9e2d (diff) |
IsStatic
Diffstat (limited to 'src/weapons/Weapon.cpp')
-rw-r--r-- | src/weapons/Weapon.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index e9b917de..17ce64c0 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -1047,13 +1047,13 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, if ( !victimObject->bInfiniteMass ) { - if ( victimObject->bIsStatic && victimObject->m_fUprootLimit <= 0.0f ) + if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f ) { victimObject->bIsStatic = false; victimObject->AddToMovingList(); } - if ( !victimObject->bIsStatic ) + if ( !victimObject->IsStatic()) { CVector moveForce = point->normal*-4.0f; victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); @@ -1296,13 +1296,13 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) if ( !victimObject->bInfiniteMass ) { - if ( victimObject->bIsStatic && victimObject->m_fUprootLimit <= 0.0f ) + if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f ) { victimObject->bIsStatic = false; victimObject->AddToMovingList(); } - if ( !victimObject->bIsStatic ) + if ( !victimObject->IsStatic()) { CVector moveForce = point.normal*-5.0f; victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); @@ -2232,7 +2232,7 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing) object->m_vecMoveSpeed.x += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f; object->m_vecMoveSpeed.y += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f; - if ( object->bIsStatic ) + if ( object->IsStatic()) { object->bIsStatic = false; object->AddToMovingList(); |