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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-26 08:22:57 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-26 08:22:57 +0300 |
commit | 123f2fda9bb358fd1fcf56616b1587441494f580 (patch) | |
tree | 11742a60fefcb58b40475c5508b2d841abe57289 /src/weapons | |
parent | 1aac4d802f6cb12c35b877838c425c95fa92aea4 (diff) |
Fix ridiculously accurate bullets when you shoot behind with enabled free camera
Diffstat (limited to 'src/weapons')
-rw-r--r-- | src/weapons/Weapon.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index d4cb1cbe..4fba3c67 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -936,6 +936,16 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) { TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target); +#ifdef FREE_CAM + CPed *shooterPed = (CPed *)shooter; + if((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) { + target.x = info->m_fRange; + target.y = 0.0f; + target.z = 0.0f; + + shooterPed->TransformToNode(target, PED_HANDR); + } +#endif CWorld::bIncludeBikers = true; CWorld::bIncludeDeadPeds = true; |