summaryrefslogtreecommitdiff
path: root/src/weapons
diff options
context:
space:
mode:
authorSergeanur <s.anureev@yandex.ua>2021-05-22 12:11:50 +0300
committerSergeanur <s.anureev@yandex.ua>2021-06-24 21:32:43 +0300
commit786e101acff29e07503a4d3c294b613d4a2714b3 (patch)
treea5cf2a6b05190591891cb4cbf913d1fd667c58c1 /src/weapons
parent596e12b8976f2138eb0d010a8c0e37ca0d614e1f (diff)
Use bool8 in audio code
Diffstat (limited to 'src/weapons')
-rw-r--r--src/weapons/Explosion.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp
index 8ab81748..f79c0278 100644
--- a/src/weapons/Explosion.cpp
+++ b/src/weapons/Explosion.cpp
@@ -46,7 +46,7 @@ CExplosion::Initialise()
}
AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
if (AudioHandle >= 0)
- DMAudio.SetEntityStatus(AudioHandle, true);
+ DMAudio.SetEntityStatus(AudioHandle, TRUE);
debug("CExplosion ready\n");
}