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authorSergeanur <s.anureev@yandex.ua>2021-02-26 20:31:26 +0200
committerSergeanur <s.anureev@yandex.ua>2021-02-26 20:31:26 +0200
commitc5303c2ea4f5bb13d5a3800a5135c7fd27e6b9f6 (patch)
treebd8682dc715911936b5c1fd384ef90eccb61df7f /src/weapons
parent478f6e07d46823fdad4b66923b59b31e2b3ce3a3 (diff)
Fix muzzleflash rotation
Diffstat (limited to 'src/weapons')
-rw-r--r--src/weapons/Weapon.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 7a54941f..8e2f02f9 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -1066,7 +1066,11 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
if ( info->m_nFiringRate >= 50 || !(++counter & 1) )
{
+#ifdef FIX_BUGS
+ AddGunFlashBigGuns(*fireSource, target);
+#else
AddGunFlashBigGuns(*fireSource, *fireSource + target);
+#endif
CVector gunshellPos = *fireSource;
gunshellPos -= CVector(0.65f*ahead.x, 0.65f*ahead.y, 0.0f);